Gear
Gear, or Equipment refers to pieces of Professional clothing, armor or weaponry.
Unlike normal clothing, Gear has a descriptor and provides one or more bonus to the Potential, vital, skill or secondary abilities of the Professional.
A lot of pieces of gear, notably of lower quality, will be recycled for materials. The alloys, cloth, leather and other elements are far more durable than normal Earthen materials. Alloys from metal items in high tier zones can be 20-30% of the equivalent weight of steel, while being over a dozen times stronger.
Despite the difference in name or strength, chemical analysis has failed to reveal differences in "iron", "steel", "gold" from the Labyrinth and their normal versions.
Descriptor
Item name/description | Location |
Quality | Required: level N (or none if 0) |
Non-gear (items) have a similar descriptor.
Equip
Gear can only be used by a Professional if that person has a level equal or higher to the level indicated on the descriptor. Under that level, it's difficult or impossible to hold the object, and wearing it is extremely uncomfortable. In any case, the bonus from gear is not effective until the required level.
There are 8 locations where gear can be worn/held usually:
- Head
- Torso
- Hands
- Waist
- Legs
- Feet
- Main Hand (left or right)
- Off-hand
In the case of two-handed gear, it is not possible to use an off-hand piece of gear at the same time. One-handed gear can be used in either hand, main-hand or off-hand only works while held with the appropriate hand. Note that "ambidextrous" people still appear to have a main and off-hand for the Labyrinth, presumably due to minuscule differences between the two.
It is not possible to wear more than one piece of gear in any given location. If there are multiple pieces of gear for any given location, none of them provide any of their bonus. For rings, only one ring per hand will work, if worn on the ring finger; glove gear covering the ring does not interfere.
There are 4 additional locations that are usually not commonly available to starting Professionals:
- Necklace
- Left-hand Ring
- Right-hand Ring
- Core
Equipment for those locations do not appear until level 300 Guardians for rings, level 400 for necklaces, and Legends normally at 500+ for Cores. Due to under-leveled heroic or artefact equipment, any Professional can still equip those, if handed one by a team able to kill the appropriate guardian.
Quality
Gear comes in various quality levels:
Quality | Source | Typical bonus |
---|---|---|
Starter | any creature
(if Adjustment is in play) |
none (very low defense/attack) |
Basic |
rare from outdoor non-minion creatures |
defense or attack only |
Common |
very rare from outdoor veteran or above creatures |
or skill rank bonus on off-hand |
Quality | ||
Exceptional | ||
Heroic | ||
Artefact |
Two or more skill rank bonus Six or more vital or potential Two or more ability boosts |
Special gear
The Labyrinth also sometimes provides various pouches, bags and other containers. Sometimes, even the treasure box can be lifted and reused.
One category of gear, however, are the relatively rare Puppets. These containers are highly prized by Professionals for their utility. Like other pieces of gear, only one Puppet can be used at any time.
Examples
Here is a comparison of a potential level 450 required item at various quality levels
Dull Steel Tunic | Torso |
Basic | Required: Level 450 |
Provides: 153 defence rating |
Plain Steel Tunic | Torso |
Common | Required: Level 450 |
Provides: 152 defense rating, +910 health |
Black Steel Tunic | Torso |
Quality | Required: Level 450 |
Provides: 307 defense rating, +739 health, AGI+62 |
Black Polished Steel Tunic | Torso |
Exceptional | Required: Level 450 |
Provides: 465 defense rating, +704 health, AGI+59, CON+59 |
Black Reinforced Steel Breastplate | Torso |
Heroic | Required: Level 450 |
Provides: 950 defense rating, +3 Intercept ranks, +829 health, +829 mind, AGI+69, CON+69 |
Midnight Breastplate of the Zone Lord | Torso |
Artefact | Required: Level 450 |
Provides: 1752 defense rating, +4 Intercept ranks, +3 Turtle ranks, +953 health, +953 mind, +953 endurance, AGI+79, CON+79, WIS+79, +6% armour, +5% regeneration |