Gear

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Gear, or Equipment refers to pieces of Professional clothing, armor or weaponry.

Unlike normal clothing, Gear has a descriptor and provides one or more bonus to the Potential, vital, skill or secondary abilities of the Professional.

A lot of pieces of gear, notably of lower quality, will be recycled for materials. The alloys, cloth, leather and other elements are far more durable than normal Earthen materials. Alloys from metal items in high tier zones can be 20-30% of the equivalent weight of steel, while being over a dozen times stronger.

Despite the difference in name or strength, chemical analysis has failed to reveal differences in "iron", "steel", "gold" from the Labyrinth and their normal versions.

Descriptor

Item name/description Location
Quality Required: level N (or none if 0)

Provides: defense or attack or both, additional boni

Non-gear (items) have a similar descriptor.

Equip

Gear can only be used by a Professional if that person has a level equal or higher to the level indicated on the descriptor. Under that level, it's difficult or impossible to hold the object, and wearing it is extremely uncomfortable. In any case, the bonus from gear is not effective until the required level.

There are 8 locations where gear can be worn/held usually:

  1. Head
  2. Torso
  3. Hands
  4. Waist
  5. Legs
  6. Feet
  7. Main Hand (left or right)
  8. Off-hand

In the case of two-handed gear, it is not possible to use an off-hand piece of gear at the same time. One-handed gear can be used in either hand, main-hand or off-hand only works while held with the appropriate hand. Note that "ambidextrous" people still appear to have a main and off-hand for the Labyrinth, presumably due to minuscule differences between the two.

It is not possible to wear more than one piece of gear in any given location. If there are multiple pieces of gear for any given location, none of them provide any of their bonus. For rings, only one ring per hand will work, if worn on the ring finger; glove gear covering the ring does not interfere.

There are 4 additional locations that are usually not commonly available to starting Professionals:

  1. Necklace
  2. Left-hand Ring
  3. Right-hand Ring
  4. Core

Equipment for those locations do not appear until level 300 Guardians for rings, level 400 for necklaces, and Legends normally at 500+ for Cores. Due to under-leveled heroic or artefact equipment, any Professional can still equip those, if handed one by a team able to kill the appropriate guardian.

Finally, there is a last location that is a non-equippable gear:

  1. Accolade

The Accolade behaves exactly as a normal equipment in terms of quality and level, save that its acquisition is different.

Quality

Gear comes in various quality levels:

Quality Source Typical bonus
Starter any creature

(if Adjustment is in play)

none (very low defense/attack)
Basic

rare from outdoor non-minion creatures

Veteran packs Lair guardians (50%)

Elite Lair guardians (20%)

Ancient Lair guardians (5%)

defense or attack only
Common

very rare from outdoor veteran or above creatures

Veteran packs Lair guardians (50%)

Elite Lair guardians (30%)

Elder Lair guardians (15%)

one vital or potential

or

skill rank bonus on off-hand

Quality

ultra-rare from outdoor elite or above creatures

Elite or Elder Lair guardians (50%)

two of any vital, potential or skill rank

(one skill rank bonus maximum per gear)

Exceptional

Elder Lair guardians (35%)

three of any vital, potential or skill rank

(one skill rank bonus maximum per gear)

Heroic

Ancient Lair guardians (may be under-leveled, down to none)

five of any vital, potential, skill rank or ability boost

(one skill rank and/or ability boost maximum per gear)

Artefact

Legend Lair guardians (may be under-leveled, down to none)

Two or more skill rank bonus

Six or more vital or potential

Two or more ability boosts

Special non-equippable gear

The Labyrinth also sometimes provides various pouches, bags and other containers. Sometimes, even the treasure box can be lifted and reused.

One category of gear, however, are the relatively rare Puppets. These containers are highly prized by Professionals for their utility. Like other pieces of gear, only one Puppet can be used at any time.

Examples

Here is a comparison of a potential level 450 required item at various quality levels

Dull Steel Tunic Torso
Basic Required: Level 450
Provides: 153 defence rating
Plain Steel Tunic Torso
Common Required: Level 450
Provides: 152 defense rating, +910 health
Black Steel Tunic Torso
Quality Required: Level 450
Provides: 307 defense rating, +739 health, AGI+62
Black Polished Steel Tunic Torso
Exceptional Required: Level 450
Provides: 465 defense rating, +704 health, AGI+59, CON+59
Black Reinforced Steel Breastplate Torso
Heroic Required: Level 450
Provides: 950 defense rating, +3 Intercept ranks, +829 health, +829 mind, AGI+69, CON+69
Midnight Breastplate of the Zone Lord Torso
Artefact Required: Level 450
Provides: 1752 defense rating, +4 Intercept ranks, +3 Turtle ranks, +953 health, +953 mind, +953 endurance, AGI+79, CON+79, WIS+79, +6% armour, +5% regeneration