Attack

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Attack is the term typically used to denote using a weapon to cause damage without using a Professional skill.

Attack calculations

Example:

Weapon One-Handed
Basic Requires: Level 100
Provides: 21 physical damage (+21% STR)
  • Any attack with this weapon by a Professional with 50 Strength has the potential to cause up to 31 damage of physical nature ("max")
  • The attack as a base accuracy of 42% (2 × indicated bonus)
  • It costs 6 endurance (max × 20%) to swing the weapon at maximum
  • If the Professional does not have enough endurance, the maximum is reduced by ½ (16 dmg) and base accuracy to 0%
  • The Professional's accuracy bonus is added to accuracy at this point
  • The weapon swing does a damage randomly between max and max × accuracy (31-13 or 16-0)
  • The damage done may be modified by weapon abilities
  • If it hit, the enemy loses health based on the damage received, modified by defense rating or any effect that mitigates damage.

Note: Creatures may have a defense rating if they appear particularly armored or in possession of gear-like items.

Weapon modifiers

Any effect that modifies the Potential required by the weapon modifies the effective maximum damage done by it.

Accuracy is a modifier that appears on gear. It improves the weapon accuracy value on the hit: it adds to the base accuracy or the 0-accuracy of an endurance-less hit.