Weapon abilities

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Weapon secondary abilities affect the damage done with weapons.

Min. Tier Type Ability Milestones
1 % Blunt damage Adds % to attack value of blunt weapons
(hammers, maces, staves)
Breaker

Smasher

Crusader

Precise Destroyer

1 % Pierce damage Adds % to attack value of pierce weapons
(knives, daggers, shortswords)
Pointer

Piercer

Calculating Balancer

1 % Sword damage Adds % to attack value of sword weapons
(one and two-handed swords)
Dancer

Whirler

Calculating Balancer

3 % weapon application Adds % to potential-derived bonus to weapon damage Precise Grinder

Cautious Borer

4 % two-handed skill Adds % to skills requiring two-handed weapons Virtuoso
4 % weapon damage Adds % to total weapon damage (bonus included) Light Destroyer
5 % Physical damage Adds % to attack value of any physical damage weapon Cautious Monolith
6 % one-handed skill Adds % to skills requiring one-handed weapons Spry Lancer

Note that specific weapon type damage, specific damage type and general weapon damage add rather than multiply. i.e. a 20% blunt damage, 15% physical damage and 10% weapon damage abilities would yield +45% damage rather than +51.8% (1.2 × 1.15 × 1.1).

Weapon Application

Weapon application modifier applies to the damage bonus listed on a weapon.

Example: a weapon lists Damage 20 (+15% STR). With a 10% weapon application, the weapon would act as Damage 20 (+16.5% STR) instead.