Gear: Difference between revisions

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Despite the difference in name or strength, chemical analysis has failed to reveal differences in "iron", "steel", "gold" from the Labyrinth and their normal versions.
Despite the difference in name or strength, chemical analysis has failed to reveal differences in "iron", "steel", "gold" from the Labyrinth and their normal versions.
== Descriptor ==
{| class="wikitable"
|-
| ''Item name/description''
| ''Location''
|-
| ''Quality''
| Required: level ''N (or none if 0)''
|-
| colspan=2 |
Provides: ''[[Defensive abilities|defense]] or [[attack]] or both, additional boni''
|}
== Equip ==
== Equip ==
[[Gear]] can only be used by a [[Professional]] if that person has a [[level]] equal or higher to the [[level]] indicated on the [[descriptor]]. Under that [[level]], it's difficult or impossible to hold the object, and wearing it is extremely uncomfortable. In any case, the bonus from [[gear]] is not effective until the required [[level]].
[[Gear]] can only be used by a [[Professional]] if that person has a [[level]] equal or higher to the [[level]] indicated on the [[descriptor]]. Under that [[level]], it's difficult or impossible to hold the object, and wearing it is extremely uncomfortable. In any case, the bonus from [[gear]] is not effective until the required [[level]].
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It is not possible to wear more than one piece of [[gear]] in any given location. If there are multiple pieces of [[gear]] for any given location, none of them provide any of their bonus. For rings, only one ring per hand will work, if worn on the ring finger; glove [[gear]] covering the ring does not interfere.
It is not possible to wear more than one piece of [[gear]] in any given location. If there are multiple pieces of [[gear]] for any given location, none of them provide any of their bonus. For rings, only one ring per hand will work, if worn on the ring finger; glove [[gear]] covering the ring does not interfere.


== Descriptor ==
{| class="wikitable"
|-
| ''Item name/description''
| ''Location''
|-
| ''Quality''
| Required: level ''N (or none if 0)''
|-
| colspan=2 |
Provides: ''[[Defensive abilities|defense]] or [[attack]] or both, additional boni''
|}
== Quality ==
== Quality ==
[[Gear]] comes in various [[quality]] levels:
[[Gear]] comes in various [[quality]] levels:

Revision as of 09:32, 23 January 2020

Gear, or Equipment refers to pieces of Professional clothing, armor or weaponry.

Unlike normal clothing, Gear has a descriptor and provides one or more bonus to the Potential, vital, skill or secondary abilities of the Professional.

A lot of pieces of gear, notably of lower quality, will be recycled for materials. The alloys, cloth, leather and other elements are far more durable than normal Earthen materials. Alloys from metal items in high tier zones can be 20-30% of the equivalent weight of steel, while being over a dozen times stronger.

Despite the difference in name or strength, chemical analysis has failed to reveal differences in "iron", "steel", "gold" from the Labyrinth and their normal versions.

Descriptor

Item name/description Location
Quality Required: level N (or none if 0)

Provides: defense or attack or both, additional boni

Equip

Gear can only be used by a Professional if that person has a level equal or higher to the level indicated on the descriptor. Under that level, it's difficult or impossible to hold the object, and wearing it is extremely uncomfortable. In any case, the bonus from gear is not effective until the required level.

There are 11 locations where gear can be worn/held:

  1. Head
  2. Torso
  3. Hands
  4. Waist
  5. Legs
  6. Feet
  7. Neck
  8. Left Hand Ring
  9. Right Hand Ring
  10. Main Hand (left or right)
  11. Off-hand

In the case of two-handed gear, it is not possible to use an off-hand piece of gear at the same time. One-handed gear can be used in either hand, main-hand or off-hand only works while held with the appropriate hand. Note that "ambidextrous" people still appear to have a main and off-hand for the Labyrinth, presumably due to minuscule differences between the two.

It is not possible to wear more than one piece of gear in any given location. If there are multiple pieces of gear for any given location, none of them provide any of their bonus. For rings, only one ring per hand will work, if worn on the ring finger; glove gear covering the ring does not interfere.

Quality

Gear comes in various quality levels:

Quality Source Typical bonus
Starter any creature

(if Adaptation is in play)

none (very low defense/attack)
Basic

rare from outdoor non-minion creatures

Veteran packs Lair guardians (50%)

Elite Lair guardians (20%)

Ancient Lair guardians (5%)

defense or attack only
Common

very rare from outdoor veteran or above creatures

Veteran packs Lair guardians (50%)

Elite Lair guardians (30%)

Elder Lair guardians (15%)

one vital or potential

or

skill rank bonus on off-hand

Quality

ultra-rare from outdoor elite or above creatures

Elite or Elder Lair guardians (50%)

two of any vital, potential or skill rank

(one skill rank bonus maximum per gear)

Exceptional

Elder Lair guardians (35%)

three of any vital, potential or skill rank

(one skill rank bonus maximum per gear)

Heroic

Ancient Lair guardians (may be under-leveled, down to none)

five of any vital, potential, skill rank or ability boost

(one skill rank and/or ability boost maximum per gear)

Artefact

Legend Lair guardians (may be under-leveled, down to none)

Two or more skill rank bonus

Six or more vital or potential

Two or more ability boost

Special gear

The Labyrinth also sometimes provides various pouches, bags and other containers. Sometimes, even the treasure box can be lifted and reused.

One category of gear, however, are the relatively rare Puppets. These containers are highly prized by Professionals for their utility. Like other pieces of gear, only one Puppet can be used at any time.