Gear: Difference between revisions
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Despite the difference in name or strength, chemical analysis has failed to reveal differences in "iron", "steel", "gold" from the Labyrinth and their normal versions. | Despite the difference in name or strength, chemical analysis has failed to reveal differences in "iron", "steel", "gold" from the Labyrinth and their normal versions. | ||
== Descriptor == | |||
{| class="wikitable" | |||
|- | |||
| ''Item name/description'' | |||
| ''Location'' | |||
|- | |||
| ''Quality'' | |||
| Required: level ''N (or none if 0)'' | |||
|- | |||
| colspan=2 | | |||
Provides: ''[[Defensive abilities|defense]] or [[attack]] or both, additional boni'' | |||
|} | |||
== Equip == | == Equip == | ||
[[Gear]] can only be used by a [[Professional]] if that person has a [[level]] equal or higher to the [[level]] indicated on the [[descriptor]]. Under that [[level]], it's difficult or impossible to hold the object, and wearing it is extremely uncomfortable. In any case, the bonus from [[gear]] is not effective until the required [[level]]. | [[Gear]] can only be used by a [[Professional]] if that person has a [[level]] equal or higher to the [[level]] indicated on the [[descriptor]]. Under that [[level]], it's difficult or impossible to hold the object, and wearing it is extremely uncomfortable. In any case, the bonus from [[gear]] is not effective until the required [[level]]. | ||
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It is not possible to wear more than one piece of [[gear]] in any given location. If there are multiple pieces of [[gear]] for any given location, none of them provide any of their bonus. For rings, only one ring per hand will work, if worn on the ring finger; glove [[gear]] covering the ring does not interfere. | It is not possible to wear more than one piece of [[gear]] in any given location. If there are multiple pieces of [[gear]] for any given location, none of them provide any of their bonus. For rings, only one ring per hand will work, if worn on the ring finger; glove [[gear]] covering the ring does not interfere. | ||
== Quality == | == Quality == | ||
[[Gear]] comes in various [[quality]] levels: | [[Gear]] comes in various [[quality]] levels: |
Revision as of 09:32, 23 January 2020
Gear, or Equipment refers to pieces of Professional clothing, armor or weaponry.
Unlike normal clothing, Gear has a descriptor and provides one or more bonus to the Potential, vital, skill or secondary abilities of the Professional.
A lot of pieces of gear, notably of lower quality, will be recycled for materials. The alloys, cloth, leather and other elements are far more durable than normal Earthen materials. Alloys from metal items in high tier zones can be 20-30% of the equivalent weight of steel, while being over a dozen times stronger.
Despite the difference in name or strength, chemical analysis has failed to reveal differences in "iron", "steel", "gold" from the Labyrinth and their normal versions.
Descriptor
Item name/description | Location |
Quality | Required: level N (or none if 0) |
Equip
Gear can only be used by a Professional if that person has a level equal or higher to the level indicated on the descriptor. Under that level, it's difficult or impossible to hold the object, and wearing it is extremely uncomfortable. In any case, the bonus from gear is not effective until the required level.
There are 11 locations where gear can be worn/held:
- Head
- Torso
- Hands
- Waist
- Legs
- Feet
- Neck
- Left Hand Ring
- Right Hand Ring
- Main Hand (left or right)
- Off-hand
In the case of two-handed gear, it is not possible to use an off-hand piece of gear at the same time. One-handed gear can be used in either hand, main-hand or off-hand only works while held with the appropriate hand. Note that "ambidextrous" people still appear to have a main and off-hand for the Labyrinth, presumably due to minuscule differences between the two.
It is not possible to wear more than one piece of gear in any given location. If there are multiple pieces of gear for any given location, none of them provide any of their bonus. For rings, only one ring per hand will work, if worn on the ring finger; glove gear covering the ring does not interfere.
Quality
Gear comes in various quality levels:
Quality | Source | Typical bonus |
---|---|---|
Starter | any creature
(if Adaptation is in play) |
none (very low defense/attack) |
Basic |
rare from outdoor non-minion creatures |
defense or attack only |
Common |
very rare from outdoor veteran or above creatures |
or skill rank bonus on off-hand |
Quality | ||
Exceptional | ||
Heroic | ||
Artefact |
Two or more skill rank bonus Six or more vital or potential Two or more ability boost |
Special gear
The Labyrinth also sometimes provides various pouches, bags and other containers. Sometimes, even the treasure box can be lifted and reused.
One category of gear, however, are the relatively rare Puppets. These containers are highly prized by Professionals for their utility. Like other pieces of gear, only one Puppet can be used at any time.