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[[Adaptation]] is seemingly a mechanic by which the [[Labyrinth]] improves unqualified people whose [[Potential]]s are all below the requirements.
[[Adjustment]] is seemingly a mechanic by which the [[Labyrinth]] improves unqualified people whose [[Potential]]s are all below the minimum requirements for [[tier]] 1.
===Special abilities===
==Special abilities==
Adapted [[Professional]]s...
*gain one [[gear]] item for every creature killed until they have obtained one for every [[slot]]
*immediately learn any [[skill]] that matches their current [[Profession]] skill sphere if they equip a gear with it


[[Professional]]s with [[Adjustment]] ("[[Lords of the Labyrinth]]") seem to acquire a number of special abilities not available to other [[Professional]]s.


===Milestones===
For a while, it was assumed that those abilities were derived from the acquisition of the Adjustment "profession" itself, but more recently, a new theory has emerged that links each special ability with a given Milestone. Leading Labyrinth scholar, [[Charles Babbage]] has tentatively associated abilities with [[Milestones]]. Having [[Professional]]s with varying [[Milestones|Milestone]] levels will allow one to compare abilities and confirm them.
It provides [[Milestones]], similar to a [[Profession]], without being one itself. [[Adaptation]] [[Milestones]] do not provide [[skill ranks]]. Each new [[Milestones|Milestone]] is a painful process, as the [[Professional]] is forcefully modified without the benefit of a [[Profession]].
 
{| style="width: 500px;" class="article-table" cellspacing="1" cellpadding="1" border="0"
==Milestones==
It provides [[Milestones]], similar to a [[Profession]], without being one itself. [[Adjustment]] [[Milestones]] do not appear to provide [[skill]] [[rank]]s. Each new [[Milestones|Milestone]] is a painful process, as the [[Professional]] is forcefully modified without the benefit of a [[Profession]].
{| class="wikitable"
|-
|-
! scope="col"|Milestone
! scope="col"|Milestone
! scope="col"|Effects
! scope="col"|Effects
! scope="col"|Skill rank
! scope="col"|Abilities
|-
|-
|Adaptation I
|Adjustment I
| +1 all Potentials, 5% faster leveling
| +1 all Potentials, 5% faster leveling
| Gear Mastery (1)
|Gain one [[gear]] item for every creature killed until they have obtained one for every possible slot (8)
|-
|-
|Adaptation II
|Adjustment II
| +3 all Potentials, 10% faster leveling
| +3 all Potentials, 10% faster leveling
| Skill Mastery (1)
|Immediately learn any [[skill]] that matches their current [[Profession]] [[skill sphere]] if they equip a piece of [[gear]] with it<ref>Chapter 24</ref>
|-
|-
|Adaptation III
|Adjustment III
| +6 all Potentials, 15% faster leveling
| +6 all Potentials, 15% faster leveling
| Gate Mastery (1)
|Affect inactive [[Gate]]s<ref>Chapter 35</ref>
|-
|Adjustment IV
| +10 all Potentials, 20% faster leveling
| Gate Mastery (2)
|See [[Gate]] [[descriptor]]s<ref>Chapter 36</ref>
|-
|Adjustment V
| +15 all Potentials, 25% faster leveling
| Gate Mastery (3)
|Share [[Gate]] [[descriptor]]s with other [[Professional]]s<ref>Chapter 2/16</ref>
|-
|Adjustment VI
| +21 all Potentials, 30% faster leveling
| Treasure Mastery (1)
|See [[Treasure]] [[descriptor]]s<ref>Chapter 2/23</ref>
|-
|Adjustment VII
| +28 all Potentials, 35% faster leveling
| Gear Mastery (2)
| Gain one [[gear|ring]] and [[gear|necklace]] in your next final lair guardians<ref>Chapter 3/26</ref>
|-
|Adjustment VIII
| +36 all Potentials, 40% faster leveling
| Potential Mastery (1)
|See non-[[Professional]] [[descriptor]]<ref>Book 2 Interlude: Partners in Crime</ref><ref>Chapter 3/34</ref>
|-
|Adjustment IX
| +45 all Potentials, 45% faster leveling
| Gear Mastery (3)
| Get a [[Core]] and [[Puppet]] from any end-lair guardian?<ref>Chapter 3/33 (speculation)</ref>
|-
|Adjustment X
| +55 all Potentials, 50% faster leveling
| ?
| ?
|-
|Adjustment ?
| ?
| Gear Mastery (4)
| Get an Accolade (spoiler)<ref>Chapter 3/30</ref> from any end-lair guardian<ref>Book 4 Prologue</ref>
|-
|Adjustment ?
| ?
| Gate Mastery (4)
|See [[Gate]] status change timer<ref>Book 3 prologue</ref>
|-
|-
|Adaptation IV
|Adjustment ?
| +10 all Potentials, 20% faster leveling (assumed)
| ?
| Skill Mastery (N)
| Use any [[skill]] provided by [[gear]], even without the base skill<ref>Book 3 Interlude: Arena</ref>
|}
|}
===Professionals===
 
There are six known [[:Category:Adapted|Adapted Professionals]]
===Expected future Adjustment abilities===
* Share [[Gate]] [[descriptor]]s with non-[[Professional]]s<ref>Chapter 2/19 (speculation)</ref>
*
 
==Professionals==
The list of known [[Professional]]s with [[Adjustment]] is located [[:Category:Adapted|here]].
[[Category:Slang]]
[[Category:Slang]]
[[Category:Missing Links]]

Latest revision as of 15:53, 3 December 2020

Adjustment is seemingly a mechanic by which the Labyrinth improves unqualified people whose Potentials are all below the minimum requirements for tier 1.

Special abilities

Professionals with Adjustment ("Lords of the Labyrinth") seem to acquire a number of special abilities not available to other Professionals.

For a while, it was assumed that those abilities were derived from the acquisition of the Adjustment "profession" itself, but more recently, a new theory has emerged that links each special ability with a given Milestone. Leading Labyrinth scholar, Charles Babbage has tentatively associated abilities with Milestones. Having Professionals with varying Milestone levels will allow one to compare abilities and confirm them.

Milestones

It provides Milestones, similar to a Profession, without being one itself. Adjustment Milestones do not appear to provide skill ranks. Each new Milestone is a painful process, as the Professional is forcefully modified without the benefit of a Profession.

Milestone Effects Skill rank Abilities
Adjustment I +1 all Potentials, 5% faster leveling Gear Mastery (1) Gain one gear item for every creature killed until they have obtained one for every possible slot (8)
Adjustment II +3 all Potentials, 10% faster leveling Skill Mastery (1) Immediately learn any skill that matches their current Profession skill sphere if they equip a piece of gear with it[1]
Adjustment III +6 all Potentials, 15% faster leveling Gate Mastery (1) Affect inactive Gates[2]
Adjustment IV +10 all Potentials, 20% faster leveling Gate Mastery (2) See Gate descriptors[3]
Adjustment V +15 all Potentials, 25% faster leveling Gate Mastery (3) Share Gate descriptors with other Professionals[4]
Adjustment VI +21 all Potentials, 30% faster leveling Treasure Mastery (1) See Treasure descriptors[5]
Adjustment VII +28 all Potentials, 35% faster leveling Gear Mastery (2) Gain one ring and necklace in your next final lair guardians[6]
Adjustment VIII +36 all Potentials, 40% faster leveling Potential Mastery (1) See non-Professional descriptor[7][8]
Adjustment IX +45 all Potentials, 45% faster leveling Gear Mastery (3) Get a Core and Puppet from any end-lair guardian?[9]
Adjustment X +55 all Potentials, 50% faster leveling ? ?
Adjustment ? ? Gear Mastery (4) Get an Accolade (spoiler)[10] from any end-lair guardian[11]
Adjustment ? ? Gate Mastery (4) See Gate status change timer[12]
Adjustment ? ? Skill Mastery (N) Use any skill provided by gear, even without the base skill[13]

Expected future Adjustment abilities

Professionals

The list of known Professionals with Adjustment is located here.

  1. Chapter 24
  2. Chapter 35
  3. Chapter 36
  4. Chapter 2/16
  5. Chapter 2/23
  6. Chapter 3/26
  7. Book 2 Interlude: Partners in Crime
  8. Chapter 3/34
  9. Chapter 3/33 (speculation)
  10. Chapter 3/30
  11. Book 4 Prologue
  12. Book 3 prologue
  13. Book 3 Interlude: Arena
  14. Chapter 2/19 (speculation)