Fast travel: Difference between revisions

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[[Professional]]s have the unique [[ability]] to [[Fast travel]] to a different [[Gate]] when crossing any [[Gate]] in the [[Labyrinth]] or [[Great Gates|outside]].
[[Professional]]s have the special [[ability]] to [[Fast travel]] to a different [[Gate]] when crossing any [[Gate]] in the [[Labyrinth]] or [[Great Gates|outside]].


Each [[Professional]] has a series of [[Gate]]s leading a tier, visible on the current [[location]] [[descriptor]]. The [[Fast travel]] ability can be triggered mentally by focusing on one of those [[Gate]]s, provided that one charge is available. The [[Professional]] will then exit from the selected [[Gate]] rather than the crossed [[Gate]]'s twin.
Each [[Professional]] has a series of [[Gate]]s leading a [[tier]], visible on the current [[location]] [[descriptor]]. The [[Fast travel]] ability can be triggered mentally by focusing on one of those [[Gate]]s, provided that one charge is available. The [[Professional]] will then exit from the selected [[Gate]] rather than the current [[Gate]]'s twin.


The list of available [[Gate]]s is limited to one [[Gate]] leading to a given [[tier]], up to the highest [[tier]] of the [[Professional]]'s [[Profession]]s. i.e. a [[Professional]] with one [[tier]] 3 [[Profession]] has one [[Gate]] choice for a [[tier]] 1 [[zone]], one for a [[tier]] 2 [[zone]], and one for the [[tier]] 3 [[zone]].
You can use a [[Gate]] for which you are not validated yet for the purpose of [[Fast travel]] - you still exit from your chosen destination rather than exiting back from the original [[Gate]].


Any choice may be dropped from selection, letting the [[Professional]] to pick the next [[Gate]] crossed as its new choice for that [[tier]].
The list of available [[Gate]]s is limited to one [[Gate]] leading to a given [[tier]], up to the highest [[tier]] of the [[Professional]]'s [[Profession]]s. i.e. a [[Professional]] with one [[tier]] 3 [[Profession]] has one [[Gate]] choice to a [[tier]] 1 [[zone]], one to a [[tier]] 2 [[zone]], and one to the [[tier]] 3 [[zone]].
 
Any choice may be dropped from selection, letting the [[Professional]] to potentially pick the next [[Gate]] crossed as its new choice for that [[tier]].


== Charge acquisition ==
== Charge acquisition ==
New charges for Fast travel are accumulated over time.
New charges for [[Fast travel]] are accumulated over time. The more charges already accumulated, the slower this process goes.
 
Strangely enough, the quantum of time required for charges is ¼ of a sidereal period of the Moon in the current [[Zone]] (equal 6.83 days for Earth and sufficiently Earth-like [[zone]]s). This may causes the time to acquire new charges to change in some high tier zones of the Labyrinth. For instance, charge accumulation in [[Nertalun]], a moonless [[zone]], appears impossible. [[Professional]]s in that [[zone]] do not accumulate even a partial charge, and the [[location]] [[descriptor]] does not indicate a time.
 
{| class="wikitable"
|-
! Charges !! Quantum !! Time on Earth<br />or similar
|-
| first || 1 || 6 days + ~20 hours
|-
| second || 2 || 13 days + ~16 hours
|-
| third || 3 || 20 days + ~12 hours
|-
| fourth || 4 || 27 days + ~8 hours
|-
| fifth || 5 || 34 days + ~4 hours
|-
| sixth || 6 || ~41 days
|-
| ... || N || and so on...
|}
 
== Gear bonus ==
[[Fast travel]] appears on some [[Core]]s<ref>Book 3</ref>. The [[ability]] generates an extra percentage of charge progression, every 24 hours. That progression adds to the ordinary charge progression, or lack of it.
 


Strangely enough, the quantum of time required for charges is ¼ of a sidereal period of the Moon in the current [[Zone]] (27.321 days for Earth). This may causes the time to acquire new charges to change in some high tier zones of the Labyrinth.
== Non-Labyrinth use ==
== Non-Labyrinth use ==


[[Fast travel]] can be used outside of the [[Labyrinth]], but the [[Professional]] must still cross one of the [[Great Gates]].
[[Fast travel]] can be used outside of the [[Labyrinth]], but the [[Professional]] must still cross one of the [[Great Gates]] to arrive at their destination.
[[Category:Professional Ability]]
[[Category:Professional Ability]]

Latest revision as of 15:41, 18 May 2020

Professionals have the special ability to Fast travel to a different Gate when crossing any Gate in the Labyrinth or outside.

Each Professional has a series of Gates leading a tier, visible on the current location descriptor. The Fast travel ability can be triggered mentally by focusing on one of those Gates, provided that one charge is available. The Professional will then exit from the selected Gate rather than the current Gate's twin.

You can use a Gate for which you are not validated yet for the purpose of Fast travel - you still exit from your chosen destination rather than exiting back from the original Gate.

The list of available Gates is limited to one Gate leading to a given tier, up to the highest tier of the Professional's Professions. i.e. a Professional with one tier 3 Profession has one Gate choice to a tier 1 zone, one to a tier 2 zone, and one to the tier 3 zone.

Any choice may be dropped from selection, letting the Professional to potentially pick the next Gate crossed as its new choice for that tier.

Charge acquisition

New charges for Fast travel are accumulated over time. The more charges already accumulated, the slower this process goes.

Strangely enough, the quantum of time required for charges is ¼ of a sidereal period of the Moon in the current Zone (equal 6.83 days for Earth and sufficiently Earth-like zones). This may causes the time to acquire new charges to change in some high tier zones of the Labyrinth. For instance, charge accumulation in Nertalun, a moonless zone, appears impossible. Professionals in that zone do not accumulate even a partial charge, and the location descriptor does not indicate a time.

Charges Quantum Time on Earth
or similar
first 1 6 days + ~20 hours
second 2 13 days + ~16 hours
third 3 20 days + ~12 hours
fourth 4 27 days + ~8 hours
fifth 5 34 days + ~4 hours
sixth 6 ~41 days
... N and so on...

Gear bonus

Fast travel appears on some Cores[1]. The ability generates an extra percentage of charge progression, every 24 hours. That progression adds to the ordinary charge progression, or lack of it.


Non-Labyrinth use

Fast travel can be used outside of the Labyrinth, but the Professional must still cross one of the Great Gates to arrive at their destination.

  1. Book 3