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The accepted denomination for someone who has entered the [[Labyrinth]] is [[Professional]], due to having acquired one (or more) of the [[Professions]] of the [[Labyrinth]].
The accepted denomination for someone who has entered the [[Labyrinth]] is [[Professional]], due to having acquired one (or more) of the [[Profession]]s of the [[Labyrinth]]. Only [[qualified]] individuals can enter the [[Labyrinth]].


Alternate designation: [[Hero]], or [[Immortal Hero]], by the Chinese.
Alternate designation: [[Hero]], or [[Immortal Hero]], by the Chinese.
== Professional Descriptor ==
Once a person becomes a [[Professional]], a [[descriptor]] becomes available. Accessing the [[descriptor]] requires holding a person, although, for some reason, holding someone's hand does not work.
Some [[skill]]s allow the reading of part or all of a [[Professional]]'s [[descriptor]] from a distance.
{| class="wikitable"
|-
! scope="col" style="text-align: center;" colspan=2|
''Professional's name''
|-
|
Health: ''current/max''
Endurance: ''current/max''
|
Mind: ''current/max''
Aether: ''current/max''
|-
|Level: ''total''
Experience: ''current/level cap''
|
Lvl ''N last profession
''
...
Lvl ''N initial profession''
|-
|
STR: ''total''
DEX: ''total''
AGI: ''total''
CON: ''total''
STA: ''total''
|
INT: ''total''
FOR: ''total''
WIS: ''total''
FOC: ''total''
PRE: ''total''
|-
|
''defense rating''
''other boni''
''status''
|
''milestone boni''
|-
|Milestones:
|
''list''
|-
|Skills
|
''list, sorted by [[rank]]''
|-
|Gear
|
''list of equipped [[gear]]''
|}
== Professional levels ==
The [[level]] of a [[Professional]] is the sum of every one of his [[Profession]]'s [[level|levels]].
That [[level]] influences the amount of [[experience]] obtained from killing monsters in the [[Labyrinth]], and the [[gear]] you can equip. It is not possible to equip a piece of [[gear]] whose [[level]] is above yours. It is extremely hard - regardless of your [[Dexterity]] - to hold onto a weapon above the [[level]], and trying to wear [[gear]] above your [[level]] is not only extremely uncomfortable, but does not provide any of its bonus.
[[:Category:NPC|Non-Professionals]] appear to have a [[level]] of zero, meaning they can wear any piece of [[gear]] whose [[level]] is zero or none.
== Professional vs non-Professionals ==
As soon as a person gains [[Professional]] status, a number of abilities become available and certain changes occur.
Most important is the [[regeneration]] ability. A [[Professional]] regenerates its lost [[health]] and wounds at a rate that is impossible for a non-[[Professional]], making even a level 1 [[Professional]] harder to kill by normal means.
''Musket fire appears to do something like 10 to 80 points of damage to a [[Professional]]'s [[health]], depending on hit location. Even the weakest level 1 [[Professional]] will survive a direct head shot.<ref>Chapter 31</ref>''
== Professional longevity ==
[[Professional|Professionals]] appear to age more slowly - or maybe not even at all. It is speculated that the endless growth of their [[vital|vitals]] and [[potential|potentials]] from the [[Labyrinth]] acts counter to the inevitable decay of age<ref>Chapter 31</ref>.
The perspective of possibly immortal beings is going to cause major societal problems. An immortal [[Napoleon Bonaparte]] fills the British with dread.
<references />
[[Category:Slang]]
[[Category:Slang]]
[[Category:Missing Links]]

Latest revision as of 17:23, 17 March 2021

The accepted denomination for someone who has entered the Labyrinth is Professional, due to having acquired one (or more) of the Professions of the Labyrinth. Only qualified individuals can enter the Labyrinth.

Alternate designation: Hero, or Immortal Hero, by the Chinese.

Professional Descriptor

Once a person becomes a Professional, a descriptor becomes available. Accessing the descriptor requires holding a person, although, for some reason, holding someone's hand does not work.

Some skills allow the reading of part or all of a Professional's descriptor from a distance.

Professional's name

Health: current/max

Endurance: current/max

Mind: current/max

Aether: current/max

Level: total

Experience: current/level cap

Lvl N last profession ...

Lvl N initial profession

STR: total

DEX: total

AGI: total

CON: total

STA: total

INT: total

FOR: total

WIS: total

FOC: total

PRE: total

defense rating

other boni

status

milestone boni

Milestones:

list

Skills

list, sorted by rank

Gear

list of equipped gear

Professional levels

The level of a Professional is the sum of every one of his Profession's levels.

That level influences the amount of experience obtained from killing monsters in the Labyrinth, and the gear you can equip. It is not possible to equip a piece of gear whose level is above yours. It is extremely hard - regardless of your Dexterity - to hold onto a weapon above the level, and trying to wear gear above your level is not only extremely uncomfortable, but does not provide any of its bonus.

Non-Professionals appear to have a level of zero, meaning they can wear any piece of gear whose level is zero or none.

Professional vs non-Professionals

As soon as a person gains Professional status, a number of abilities become available and certain changes occur.

Most important is the regeneration ability. A Professional regenerates its lost health and wounds at a rate that is impossible for a non-Professional, making even a level 1 Professional harder to kill by normal means.

Musket fire appears to do something like 10 to 80 points of damage to a Professional's health, depending on hit location. Even the weakest level 1 Professional will survive a direct head shot.[1]

Professional longevity

Professionals appear to age more slowly - or maybe not even at all. It is speculated that the endless growth of their vitals and potentials from the Labyrinth acts counter to the inevitable decay of age[2].

The perspective of possibly immortal beings is going to cause major societal problems. An immortal Napoleon Bonaparte fills the British with dread.

  1. Chapter 31
  2. Chapter 31