Fast travel: Difference between revisions

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[[Professional]]s have the unique [[ability]] to [[Fast travel]] to a different [[Gate]] when crossing any [[Gate]] in the [[Labyrinth]] or [[Great Gates|outside]].
[[Professional]]s have the special [[ability]] to [[Fast travel]] to a different [[Gate]] when crossing any [[Gate]] in the [[Labyrinth]] or [[Great Gates|outside]].


Each [[Professional]] has a series of [[Gate]]s leading a tier, visible on the current [[location]] [[descriptor]]. The [[Fast travel]] ability can be triggered mentally by focusing on one of those [[Gate]]s, provided that one charge is available. The [[Professional]] will then exit from the selected [[Gate]] rather than the crossed [[Gate]]'s twin.
Each [[Professional]] has a series of [[Gate]]s leading a [[tier]], visible on the current [[location]] [[descriptor]]. The [[Fast travel]] ability can be triggered mentally by focusing on one of those [[Gate]]s, provided that one charge is available. The [[Professional]] will then exit from the selected [[Gate]] rather than the current [[Gate]]'s twin.


The list of available [[Gate]]s is limited to one [[Gate]] leading to a given [[tier]], up to the highest [[tier]] of the [[Professional]]'s [[Profession]]s. i.e. a [[Professional]] with one [[tier]] 3 [[Profession]] has one [[Gate]] choice for a [[tier]] 1 [[zone]], one for a [[tier]] 2 [[zone]], and one for the [[tier]] 3 [[zone]].
The list of available [[Gate]]s is limited to one [[Gate]] leading to a given [[tier]], up to the highest [[tier]] of the [[Professional]]'s [[Profession]]s. i.e. a [[Professional]] with one [[tier]] 3 [[Profession]] has one [[Gate]] choice for a [[tier]] 1 [[zone]], one for a [[tier]] 2 [[zone]], and one for the [[tier]] 3 [[zone]].
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== Charge acquisition ==
== Charge acquisition ==
New charges for Fast travel are accumulated over time.
New charges for [[Fast travel]] are accumulated over time. The more charges already accumulated, the slower this process goes.


Strangely enough, the quantum of time required for charges is ¼ of a sidereal period of the Moon in the current [[Zone]] (27.321 days for Earth). This may causes the time to acquire new charges to change in some high tier zones of the Labyrinth.
Strangely enough, the quantum of time required for charges is ¼ of a sidereal period of the Moon in the current [[Zone]] (equal 6.83 days for Earth and sufficiently Earth-like [[zone]]s). This may causes the time to acquire new charges to change in some high tier zones of the Labyrinth. For instance, charge accumulation in [[Nertalun]], a moonless [[zone]], appears impossible. [[Professional]]s in that [[zone]] do not accumulate even a partial charge, and the [[location]] [[descriptor]] does not indicate a time.
 
{| class="wikitable"
|-
! Charges !! Quantum !! Time on Earth<br />or similar
|-
| first || 1 || 6 days, ~20 hours
|-
| second || 2 || 13 days, ~16 hours
|-
| third || 3 || 20 days, ~12 hours
|-
| fourth || 4 || 27 days, ~8 hours
|-
| fifth || 5 || 34 days, ~4 hours
|-
| sixth || 6 || ~41 days
|-
| ... || N || and so on...
|}
== Non-Labyrinth use ==
== Non-Labyrinth use ==


[[Fast travel]] can be used outside of the [[Labyrinth]], but the [[Professional]] must still cross one of the [[Great Gates]].
[[Fast travel]] can be used outside of the [[Labyrinth]], but the [[Professional]] must still cross one of the [[Great Gates]].
[[Category:Professional Ability]]
[[Category:Professional Ability]]

Revision as of 15:09, 17 January 2020

Professionals have the special ability to Fast travel to a different Gate when crossing any Gate in the Labyrinth or outside.

Each Professional has a series of Gates leading a tier, visible on the current location descriptor. The Fast travel ability can be triggered mentally by focusing on one of those Gates, provided that one charge is available. The Professional will then exit from the selected Gate rather than the current Gate's twin.

The list of available Gates is limited to one Gate leading to a given tier, up to the highest tier of the Professional's Professions. i.e. a Professional with one tier 3 Profession has one Gate choice for a tier 1 zone, one for a tier 2 zone, and one for the tier 3 zone.

Any choice may be dropped from selection, letting the Professional to pick the next Gate crossed as its new choice for that tier.

Charge acquisition

New charges for Fast travel are accumulated over time. The more charges already accumulated, the slower this process goes.

Strangely enough, the quantum of time required for charges is ¼ of a sidereal period of the Moon in the current Zone (equal 6.83 days for Earth and sufficiently Earth-like zones). This may causes the time to acquire new charges to change in some high tier zones of the Labyrinth. For instance, charge accumulation in Nertalun, a moonless zone, appears impossible. Professionals in that zone do not accumulate even a partial charge, and the location descriptor does not indicate a time.

Charges Quantum Time on Earth
or similar
first 1 6 days, ~20 hours
second 2 13 days, ~16 hours
third 3 20 days, ~12 hours
fourth 4 27 days, ~8 hours
fifth 5 34 days, ~4 hours
sixth 6 ~41 days
... N and so on...

Non-Labyrinth use

Fast travel can be used outside of the Labyrinth, but the Professional must still cross one of the Great Gates.