Potential abilities: Difference between revisions
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(Created page with "Potential secondary abilities affect the effectiveness of Potentials regarding skills. {| class="wikitable" |- ! Min. Tier !! Type !! Ability !! Mile...") |
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! Min. Tier !! Type !! Ability !! Milestones | ! Min. Tier !! Type !! Ability !! Milestones | ||
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| | | 4 || % FOC effectiveness || Increase the effect of [[Focus]] on a skill or another ability || [[Spearhead]] | ||
[[Calculating Manifest Watchman]] | |||
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Latest revision as of 12:51, 1 March 2021
Potential secondary abilities affect the effectiveness of Potentials regarding skills.
Min. Tier | Type | Ability | Milestones |
---|---|---|---|
4 | % FOC effectiveness | Increase the effect of Focus on a skill or another ability | Spearhead |
If a skill uses 50% of a Potential and you have 10% effectiveness in that Potential, then the skill will gain 55% of that Potential.
If a skill uses the highest of two - or more - Potentials, and you have 10% effectiveness in one of those, then the skill will use the highest of 110% of the effective one and 100% of the non-effective one.
Effectiveness does not affect conversion of Potentials to vitals, nor minimum required Potentials for Professions.