Potential abilities

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Potential secondary abilities affect the effectiveness of Potentials regarding skills.

Min. Tier Type Ability Milestones
4 % FOC effectiveness Increase the effect of Focus on a skill or another ability Spearhead

Calculating Manifest Watchman

If a skill uses 50% of a Potential and you have 10% effectiveness in that Potential, then the skill will gain 55% of that Potential.

If a skill uses the highest of two - or more - Potentials, and you have 10% effectiveness in one of those, then the skill will use the highest of 110% of the effective one and 100% of the non-effective one.

Effectiveness does not affect conversion of Potentials to vitals, nor minimum required Potentials for Professions.