Ability: Difference between revisions

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== Special abilities ==
== Special abilities ==
The following abilities are generic passive abilities gained primarily from Milestones
The following abilities are generic passive abilities gained primarily from Milestones or specialty [[Core]]s.
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| ? || % endurance economy || Reduce [[vital]] costs in [[endurance]]-using [[skill]]s || ?
| ? || % endurance economy || Reduce [[vital]] costs in [[endurance]]-using [[skill]]s || ?
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|-
| ? || % level || Increase effective [[level]] total, allowing the use of higher [[gear]] || ?
| ? || % level || Increase effective [[level]] total, allowing the use of higher [[gear]] || Core
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| ? || Fast Travel Options || Increase the number of available options for [[Fast travel]] for any [[tier]] || Core
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[[Category:Slang]]
[[Category:Slang]]

Latest revision as of 19:45, 13 November 2020

Abilities are special aspects of being a Professional.

There are two categories of abilities: actions and passives. Some are available to all Professionals, some are only unlocked by access to gear or specific Milestones.

Common Professionals abilities are:

Special abilities

The following abilities are generic passive abilities gained primarily from Milestones or specialty Cores.

Min. Tier Type Ability Milestones
? % Faster leveling Reduces XP for each level by 1/100+X% Adjustment
2 % Area effect Increase both area size and non-damage area effects by % Torchbearer

Light Tactician

Teaching Spellbringer

2 % Movement speed Increase any movement-based action by % Scout

Resilient Hoofer

Resilient Swinger

6 % team skill economy Reduce vital costs in team-affecting skills Spectacular Physics
? % endurance economy Reduce vital costs in endurance-using skills ?
? % level Increase effective level total, allowing the use of higher gear Core
? Fast Travel Options Increase the number of available options for Fast travel for any tier Core