Weapon abilities: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 23: | Line 23: | ||
[[Whirler]] | [[Whirler]] | ||
|- | |||
| 3 || % weapon application || Adds % to [[potential]]-derived bonus to weapon damage | |||
| [[Precise Grinder]] | |||
|- | |- | ||
| 5 || % Physical damage || Adds % to [[attack]] value of any physical damage weapon | | 5 || % Physical damage || Adds % to [[attack]] value of any physical damage weapon |
Revision as of 17:39, 10 May 2020
Weapon secondary abilities affect the damage done with weapons.
Min. Tier | Type | Ability | Milestones |
---|---|---|---|
1 | % Blunt damage | Adds % to attack value of blunt weapons (hammers, maces, staves) |
Breaker |
1 | % Pierce damage | Adds % to attack value of pierce weapons (knives, daggers, shortswords) |
Pointer |
1 | % Sword damage | Adds % to attack value of sword weapons (one and two-handed swords) |
Dancer |
3 | % weapon application | Adds % to potential-derived bonus to weapon damage | Precise Grinder |
5 | % Physical damage | Adds % to attack value of any physical damage weapon | Cautious Monolith |
Note that specific weapon type damage, specific damage type and general weapon damage add rather than multiply. i.e. a 20% blunt damage, 15% physical damage and 10% weapon damage abilities would yield +45% damage rather than +51.8% (1.2 × 1.15 × 1.1).