Weapon abilities: Difference between revisions
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Note that specific weapon type damage, specific damage type and general weapon damage add rather than multiply. i.e. a 20% blunt damage, 15% physical damage and 10% weapon damage abilities would yield +45% damage rather than +51.8% (1.2 × 1.15 × 1.1). | Note that specific weapon type damage, specific damage type and general weapon damage add rather than multiply. i.e. a 20% blunt damage, 15% physical damage and 10% weapon damage abilities would yield +45% damage rather than +51.8% (1.2 × 1.15 × 1.1). | ||
== Weapon Application == | |||
Weapon application modifier applies to the damage bonus listed on a weapon. | |||
Example: a weapon lists '''Damage 20 (+15% STR)'''. With a 10% weapon application, the weapon would act as '''Damage 20 (+16.5% STR)''' instead. | |||
[[Category:Professional Ability]] | [[Category:Professional Ability]] |
Revision as of 16:12, 13 August 2020
Weapon secondary abilities affect the damage done with weapons.
Min. Tier | Type | Ability | Milestones |
---|---|---|---|
1 | % Blunt damage | Adds % to attack value of blunt weapons (hammers, maces, staves) |
Breaker |
1 | % Pierce damage | Adds % to attack value of pierce weapons (knives, daggers, shortswords) |
Pointer |
1 | % Sword damage | Adds % to attack value of sword weapons (one and two-handed swords) |
Dancer |
3 | % weapon application | Adds % to potential-derived bonus to weapon damage | Precise Grinder |
5 | % Physical damage | Adds % to attack value of any physical damage weapon | Cautious Monolith |
Note that specific weapon type damage, specific damage type and general weapon damage add rather than multiply. i.e. a 20% blunt damage, 15% physical damage and 10% weapon damage abilities would yield +45% damage rather than +51.8% (1.2 × 1.15 × 1.1).
Weapon Application
Weapon application modifier applies to the damage bonus listed on a weapon.
Example: a weapon lists Damage 20 (+15% STR). With a 10% weapon application, the weapon would act as Damage 20 (+16.5% STR) instead.