Weapon abilities: Difference between revisions

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[[Piercer]]
[[Piercer]]
[[Calculating Balancer]]
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|-
| 1 || % Sword damage || Adds % to [[attack]] value of sword weapons<br />(one and two-handed swords)
| 1 || % Sword damage || Adds % to [[attack]] value of sword weapons<br />(one and two-handed swords)
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[[Whirler]]
[[Whirler]]
[[Calculating Balancer]]
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|-
| 3 || % weapon application || Adds % to [[potential]]-derived bonus to weapon damage
| 3 || % weapon application || Adds % to [[potential]]-derived bonus to weapon damage

Revision as of 19:25, 25 June 2020

Weapon secondary abilities affect the damage done with weapons.

Min. Tier Type Ability Milestones
1 % Blunt damage Adds % to attack value of blunt weapons
(hammers, maces, staves)
Breaker

Smasher

Crusader

Precise Destroyer

1 % Pierce damage Adds % to attack value of pierce weapons
(knives, daggers, shortswords)
Pointer

Piercer

Calculating Balancer

1 % Sword damage Adds % to attack value of sword weapons
(one and two-handed swords)
Dancer

Whirler

Calculating Balancer

3 % weapon application Adds % to potential-derived bonus to weapon damage Precise Grinder
5 % Physical damage Adds % to attack value of any physical damage weapon Cautious Monolith

Note that specific weapon type damage, specific damage type and general weapon damage add rather than multiply. i.e. a 20% blunt damage, 15% physical damage and 10% weapon damage abilities would yield +45% damage rather than +51.8% (1.2 × 1.15 × 1.1).