Weapon abilities: Difference between revisions
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! Min. Tier !! Type !! Ability !! Milestones | ! Min. Tier !! Type !! Ability !! Milestones | ||
|- | |- | ||
| 1 || % Blunt damage || Adds % to attack value of blunt weapons<br />(hammers, maces, staves) | | 1 || % Blunt damage || Adds % to [[attack]] value of blunt weapons<br />(hammers, maces, staves) | ||
| [[Breaker]] | | [[Breaker]] | ||
[[Smasher]] | [[Smasher]] | ||
[[Crusader]] | |||
[[Precise Destroyer]] | |||
|- | |- | ||
| 1 || % Pierce damage || Adds % to attack value of pierce weapons<br />(knives, daggers, shortswords) | | 1 || % Pierce damage || Adds % to [[attack]] value of pierce weapons<br />(knives, daggers, shortswords) | ||
| [[Pointer]] | | [[Pointer]] | ||
[[Piercer]] | [[Piercer]] | ||
[[Calculating Balancer]] | |||
|- | |||
| 1 || % Sword damage || Adds % to [[attack]] value of sword weapons<br />(one and two-handed swords) | |||
| [[Dancer]] | |||
[[Whirler]] | |||
[[Calculating Balancer]] | |||
|- | |||
| 3 || % weapon application || Adds % to [[potential]]-derived bonus to weapon damage | |||
| [[Precise Grinder]] | |||
[[Cautious Borer]] | |||
|- | |||
| 4 || % two-handed skill || Adds % to skills requiring two-handed weapons | |||
| [[Virtuoso]] | |||
|- | |||
| 4 || % weapon damage || Adds % to total weapon damage (bonus included) | |||
| [[Light Destroyer]] | |||
|- | |||
| 5 || % Physical damage || Adds % to [[attack]] value of any physical damage weapon | |||
| [[Cautious Monolith]] | |||
|- | |||
| 6 || % one-handed skill || Adds % to skills requiring one-handed weapons | |||
| [[Spry Lancer]] | |||
|} | |} | ||
Note that specific weapon type damage, specific damage type and general weapon damage add rather than multiply. i.e. a 20% blunt damage, 15% physical damage and 10% weapon damage abilities would yield +45% damage rather than +51.8% (1.2 × 1.15 × 1.1). | |||
== Weapon Application == | |||
Weapon application modifier applies to the damage bonus listed on a weapon. | |||
Example: a weapon lists '''Damage 20 (+15% STR)'''. With a 10% weapon application, the weapon would act as '''Damage 20 (+16.5% STR)''' instead. | |||
[[Category:Professional Ability]] | [[Category:Professional Ability]] |
Latest revision as of 16:26, 10 December 2021
Weapon secondary abilities affect the damage done with weapons.
Min. Tier | Type | Ability | Milestones |
---|---|---|---|
1 | % Blunt damage | Adds % to attack value of blunt weapons (hammers, maces, staves) |
Breaker |
1 | % Pierce damage | Adds % to attack value of pierce weapons (knives, daggers, shortswords) |
Pointer |
1 | % Sword damage | Adds % to attack value of sword weapons (one and two-handed swords) |
Dancer |
3 | % weapon application | Adds % to potential-derived bonus to weapon damage | Precise Grinder |
4 | % two-handed skill | Adds % to skills requiring two-handed weapons | Virtuoso |
4 | % weapon damage | Adds % to total weapon damage (bonus included) | Light Destroyer |
5 | % Physical damage | Adds % to attack value of any physical damage weapon | Cautious Monolith |
6 | % one-handed skill | Adds % to skills requiring one-handed weapons | Spry Lancer |
Note that specific weapon type damage, specific damage type and general weapon damage add rather than multiply. i.e. a 20% blunt damage, 15% physical damage and 10% weapon damage abilities would yield +45% damage rather than +51.8% (1.2 × 1.15 × 1.1).
Weapon Application
Weapon application modifier applies to the damage bonus listed on a weapon.
Example: a weapon lists Damage 20 (+15% STR). With a 10% weapon application, the weapon would act as Damage 20 (+16.5% STR) instead.