Weapon abilities: Difference between revisions
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[[Piercer]] | [[Piercer]] | ||
|- | |||
| 1 || % Sword damage || Adds % to [[attack]] value of sword weapons<br />(one and two-handed swords) | |||
| [[Dancer]] | |||
[[Whirler]] | |||
|- | |- | ||
| 5 || % Physical damage || Adds % to [[attack]] value of any physical damage weapon | | 5 || % Physical damage || Adds % to [[attack]] value of any physical damage weapon |
Revision as of 13:05, 23 January 2020
Weapon secondary abilities affect the damage done with weapons.
Min. Tier | Type | Ability | Milestones |
---|---|---|---|
1 | % Blunt damage | Adds % to attack value of blunt weapons (hammers, maces, staves) |
Breaker |
1 | % Pierce damage | Adds % to attack value of pierce weapons (knives, daggers, shortswords) |
Pointer |
1 | % Sword damage | Adds % to attack value of sword weapons (one and two-handed swords) |
Dancer |
5 | % Physical damage | Adds % to attack value of any physical damage weapon | Cautious Monolith |
Note that specific weapon type damage, specific damage type and general weapon damage add rather than multiply. i.e. a 20% blunt damage, 15% physical damage and 10% weapon damage abilities would yield +45% damage rather than +51.8% (1.2 × 1.15 × 1.1).