Weapon abilities: Difference between revisions

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[[Piercer]]
[[Piercer]]
|-
|-
| 5 || % Physical damage || Adds % to [[attack]] value of any weapon<br />(doing physical damage)
| 5 || % Physical damage || Adds % to [[attack]] value of any physical damage weapon
| [[Cautious Monolith]]
| [[Cautious Monolith]]
|}
|}
Note that specific weapon type damage, specific damage type and general weapon damage add rather than multiply. i.e. a 20% blunt damage, 15% physical damage and 10% weapon damage abilities would yield +45% damage rather than +51.8% (1.2 × 1.15 × 1.1).
[[Category:Professional Ability]]
[[Category:Professional Ability]]

Revision as of 11:32, 23 January 2020

Weapon secondary abilities affect the damage done with weapons.

Min. Tier Type Ability Milestones
1 % Blunt damage Adds % to attack value of blunt weapons
(hammers, maces, staves)
Breaker

Smasher

Crusader

Precise Destroyer

1 % Pierce damage Adds % to attack value of pierce weapons
(knives, daggers, shortswords)
Pointer

Piercer

5 % Physical damage Adds % to attack value of any physical damage weapon Cautious Monolith

Note that specific weapon type damage, specific damage type and general weapon damage add rather than multiply. i.e. a 20% blunt damage, 15% physical damage and 10% weapon damage abilities would yield +45% damage rather than +51.8% (1.2 × 1.15 × 1.1).