Gate: Difference between revisions
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[[Gate]]s are the mechanism by which [[Professional]]s can move between [[zones]] of the [[Labyrinth]]. [[Gate]]s are in matched pairs, each [[Gate]] leading to its twin. | [[Gate]]s are the mechanism by which [[Professional]]s can move between [[zones]] of the [[Labyrinth]]. [[Gate]]s are in matched pairs, each [[Gate]] leading to its twin. | ||
== Appareance == | |||
Each [[Gate]] appears as a gigantic circle of metal, ornamented with fantastic creatures heads sculpted or molded into its periphery. The center of the [[Gate]] proper is filled with a flat mirrored surface, although this flat surfaces deformes slightly whenever someone or something approaches the Gate, as if "reaching" out for the incoming object. | Each [[Gate]] appears as a gigantic circle of metal, ornamented with fantastic creatures heads sculpted or molded into its periphery. The center of the [[Gate]] proper is filled with a flat mirrored surface, although this flat surfaces deformes slightly whenever someone or something approaches the Gate, as if "reaching" out for the incoming object. | ||
Each [[Gate]] is slightly different, as the sculptures around it include different heads. There's been no relationship found between the displayed heads and the actual creatures found on either side of the [[Gate]]s. | Each [[Gate]] is slightly different, as the sculptures around it include different heads. There's been no relationship found between the displayed heads and the actual creatures found on either side of the [[Gate]]s. | ||
[[Great Gates]], which lead between Earth and the [[Labyrinth]], are slightly larger than normal [[Gate|Gates]]. | |||
== Crossing == | |||
Crossing a Gate is possible if: | Crossing a Gate is possible if: | ||
*You have at least 18 in a [[Potential]] when crossing a [[Great Gates|Great Gate]] from Earth into the [[Labyrinth]] | *You have at least 18 in a [[Potential]] when crossing a [[Great Gates|Great Gate]] from Earth into the [[Labyrinth]]. Doing so will cause you to become a new [[Professional]] if you were not there, and arrive at the [[Plaza]] of the [[zone]] instead of the matching [[Gate]] | ||
*You are crossing to Earth, regardless of how you arrived there | *You are crossing to Earth, regardless of how you arrived there | ||
*You are crossing back a [[Gate]] you've already crossed in the previous direction | *You are crossing back a [[Gate]] you've already crossed in the previous direction | ||
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Alternatively, [[Professional]]s can use the [[Fast Travel]] | Alternatively, [[Professional]]s can use the [[Fast Travel]] [[ability]] before crossing a [[Gate]]. Doing so changes your destination to a [[Gate]] you've already selected, and lets you use any [[Gate]] you couldn't normally cross. | ||
== Events == | |||
Although nothing is known that can affect or destroy a [[Gate]], French saboteurs managed to sneak into London and use several [[Aether]] devices to cause damage and destabilize the [[Great Gates|Great Gate]] of London, causing it to close with catastrophic effects. Some people were caught in the aftereffects of the Gate shutdown and shangaied into the Labyrinth, becoming Adapted in the process. | Although nothing is known that can affect or destroy a [[Gate]], French saboteurs managed to sneak into London and use several [[Aether]] devices to cause damage and destabilize the [[Great Gates|Great Gate]] of London, causing it to close with catastrophic effects. Some people were caught in the aftereffects of the Gate shutdown and shangaied into the Labyrinth, becoming Adapted in the process. | ||
The disabling of the [[Gate]] has revealed a [[descriptor]], which had never been visible on any [[Gate]] prior to this shutdown. | The disabling of the [[Gate]] has revealed a [[descriptor]], which had never been visible on any [[Gate]] prior to this shutdown. | ||
{| | {| class="wikitable" | ||
| style="text-align: center;" colspan=3 | | | style="text-align: center;" colspan=3 | | ||
'''Transit: Earth-113 - Grailburg | '''Transit: Earth-113 - Grailburg''' | ||
|- | |- | ||
|Intregrity: 83% | |Intregrity: 83% | ||
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| style="text-align: right;"|Stability: 0% | | style="text-align: right;"|Stability: 0% | ||
|} | |} | ||
So far, no mechanic has been found to restart Gates. Power Crystals do not seem to recharge the Gate. Integrity has been slowly climbing to 100%, but Stability remains at 0. | So far, no mechanic has been found to restart [[Gate|Gates]]. [[Power Crystal|Power Crystals]] do not seem to recharge the [[Gate]]. Integrity has been slowly climbing to 100%, but Stability remains at 0. | ||
[[Category:Slang]] | [[Category:Slang]] | ||
[[Category:Missing Links]] | [[Category:Missing Links]] |
Revision as of 11:22, 16 January 2020
Gates are the mechanism by which Professionals can move between zones of the Labyrinth. Gates are in matched pairs, each Gate leading to its twin.
Appareance
Each Gate appears as a gigantic circle of metal, ornamented with fantastic creatures heads sculpted or molded into its periphery. The center of the Gate proper is filled with a flat mirrored surface, although this flat surfaces deformes slightly whenever someone or something approaches the Gate, as if "reaching" out for the incoming object.
Each Gate is slightly different, as the sculptures around it include different heads. There's been no relationship found between the displayed heads and the actual creatures found on either side of the Gates.
Great Gates, which lead between Earth and the Labyrinth, are slightly larger than normal Gates.
Crossing
Crossing a Gate is possible if:
- You have at least 18 in a Potential when crossing a Great Gate from Earth into the Labyrinth. Doing so will cause you to become a new Professional if you were not there, and arrive at the Plaza of the zone instead of the matching Gate
- You are crossing to Earth, regardless of how you arrived there
- You are crossing back a Gate you've already crossed in the previous direction
- You have completed as many lairs as the tier of the zone you are crossing into
Attempting to cross a Gate you do not qualify for leaves you exiting from the same Gate instead of the matching one.
Alternatively, Professionals can use the Fast Travel ability before crossing a Gate. Doing so changes your destination to a Gate you've already selected, and lets you use any Gate you couldn't normally cross.
Events
Although nothing is known that can affect or destroy a Gate, French saboteurs managed to sneak into London and use several Aether devices to cause damage and destabilize the Great Gate of London, causing it to close with catastrophic effects. Some people were caught in the aftereffects of the Gate shutdown and shangaied into the Labyrinth, becoming Adapted in the process.
The disabling of the Gate has revealed a descriptor, which had never been visible on any Gate prior to this shutdown.
Transit: Earth-113 - Grailburg | ||
Intregrity: 83% | Shutdown | Stability: 0% |
So far, no mechanic has been found to restart Gates. Power Crystals do not seem to recharge the Gate. Integrity has been slowly climbing to 100%, but Stability remains at 0.