Skill sphere: Difference between revisions

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Each [[Profession]] belongs to a specific [[skill sphere]]. When that [[Profession]] is active, [[skill]]s belonging to that sphere may be learned by example or practice.
Each [[Profession]] belongs to a specific [[skill sphere]]. When that [[Profession]] is active, [[skill]]s belonging to that sphere may be learned by example or practice.


[[Adaptation|Adapted]] [[Professional]]s may also learn any [[skill]] from the [[skill sphere]] of their currently active [[Profession]] by equipping a piece of [[gear]] with a bonus to that [[skill]].
''[[Adjustment|Adapted]] [[Professional]]s may also learn any [[skill]] from the [[skill sphere]] of their currently active [[Profession]] by equipping a piece of [[gear]] with a bonus to that [[skill]].''
== Skill spheres ==
== Skill spheres ==
(typical professions)
(typical professions)
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|-
|-
| Personal
| Personal
| Defenders
| [[Personal-Defense|Defenders]]
| Dancers
| [[Personal-Offense|Dancers]]
| [[Personal-Support]]
| [[Personal-Control|Jugglers]]
| [[Personal-Utility|Pathmakers]]
|-
|-
| Physical
| Physical
| Laymen
| [[Physical-Defense|Laymen]]
| Breakers
| [[Physical-Offense|Breakers]]
| Pilots
| [[Physical-Support|Pilots]]
| [[Physical-Control|Rocks]]
| [[Physical-Utility]]
|-
|-
| Aether
| Aether
| Tacticians
| [[Aether-Defense|Tacticians]]
| Arcanists
| [[Aether-Offense|Arcanists]]
| Menders
| [[Aether-Support|Menders]]
| Spellbringers
| [[Aether-Control|Aethercallers]]
| [[Aether-Utility]]
|-
|-
| Equipment
| Equipment
| Shieldbearers
| [[Equipment-Defense|Shieldbearers]]
| Pointers
| [[Equipment-Offense|Pointers]]
| [[Equipment-Support]]
| [[Equipment-Control]]
| [[Equipment-Utility]]
|-
|-
| Environment
| Environment
| Watchers
| [[Environment-Defense|Watchers]]
| [[Environment-Offense|Hoofers]]
| [[Environment-Support|Scouts]]
| [[Environment-Control|Tacticians]]
| [[Environment-Utility|Watchmen]]
|-
|-
| Opponent
| Opponent
| Bannerets
| [[Opponent-Defense|Bannerets]]
| [[Opponent-Offense]]
| [[Opponent-Support|Monitors]]
| [[Opponent-Control|Pioneers]]
| [[Opponent-Utility]]
|-
|-
| Team
| Team
| [[Team-Defense|Advisors]]
| [[Team-Offense|Stabbers]]
| [[Team-Support]]
| [[Team-Control|Showmen]]
| [[Team-Utility]]
|}
|}
[[Category:Slang]]
[[Category:Slang]]
[[Category:Missing Links]]

Latest revision as of 17:15, 1 March 2021

Skill sphere is the term used to denote the general nature of a Professional skill.

Spheres are comprised of a source:

  1. Personal
  2. Physical (endurance)
  3. Aether
  4. Equipment (gear)
  5. Environment
  6. Opponent
  7. Team

and an application:

  1. Defense
  2. Offense
  3. Support
  4. Control
  5. Utility

Each Profession belongs to a specific skill sphere. When that Profession is active, skills belonging to that sphere may be learned by example or practice.

Adapted Professionals may also learn any skill from the skill sphere of their currently active Profession by equipping a piece of gear with a bonus to that skill.

Skill spheres

(typical professions)

Spheres Defense Offense Support Control Utility
Personal Defenders Dancers Personal-Support Jugglers Pathmakers
Physical Laymen Breakers Pilots Rocks Physical-Utility
Aether Tacticians Arcanists Menders Aethercallers Aether-Utility
Equipment Shieldbearers Pointers Equipment-Support Equipment-Control Equipment-Utility
Environment Watchers Hoofers Scouts Tacticians Watchmen
Opponent Bannerets Opponent-Offense Monitors Pioneers Opponent-Utility
Team Advisors Stabbers Team-Support Showmen Team-Utility