Adjustment: Difference between revisions
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[[ | [[Adjustment]] is seemingly a mechanic by which the [[Labyrinth]] improves unqualified people whose [[Potential]]s are all below the minimum requirements for [[tier]] 1. | ||
==Special abilities== | |||
[[Professional]]s with [[Adjustment]] ("Adapted Professionals") seem to acquire a number of special abilities not available to other [[Professional]]s. | |||
For a while, it was assumed that those abilities were derived from the acquisition of the Adjustment "profession" itself, but more recently, a new theory has emerged that links each special ability with a given Milestone. Leading Labyrinth scholar, [[Charles Babbage]] has tentatively associated abilities with [[Milestones]]. Having [[Professional]]s with varying [[Milestones|Milestone]] levels will allow one to compare abilities and confirm them. | |||
It provides [[Milestones]], similar to a [[Profession]], without being one itself. [[ | |||
{| | ==Milestones== | ||
It provides [[Milestones]], similar to a [[Profession]], without being one itself. [[Adjustment]] [[Milestones]] do not appear to provide [[skill]] [[rank]]s. Each new [[Milestones|Milestone]] is a painful process, as the [[Professional]] is forcefully modified without the benefit of a [[Profession]]. | |||
{| class="wikitable" | |||
|- | |- | ||
! scope="col"|Milestone | ! scope="col"|Milestone | ||
! scope="col"|Effects | ! scope="col"|Effects | ||
! scope="col"|Abilities | |||
|- | |- | ||
| | |Adjustment I | ||
| +1 all Potentials, 5% faster leveling | | +1 all Potentials, 5% faster leveling | ||
|Gain one [[gear]] item for every creature killed until they have obtained one for every possible slot (8) | |||
|- | |- | ||
| | |Adjustment II | ||
| +3 all Potentials, 10% faster leveling | | +3 all Potentials, 10% faster leveling | ||
|Immediately learn any [[skill]] that matches their current [[Profession]] [[skill sphere]] if they equip a piece of [[gear]] with it<ref>Chapter 24</ref> | |||
|- | |- | ||
| | |Adjustment III | ||
| +6 all Potentials, 15% faster leveling | | +6 all Potentials, 15% faster leveling | ||
|Affect inactive [[Gate]]s<ref>Chapter 35</ref> | |||
|- | |||
|Adjustment IV | |||
| +10 all Potentials, 20% faster leveling | |||
|See [[Gate]] [[descriptor]]s<ref>Chapter 36</ref> | |||
|- | |||
|Adjustment V | |||
| +15 all Potentials, 25% faster leveling | |||
|Share [[Gate]] [[descriptor]]s with other [[Professional]]s<ref>Chapter 2/16</ref> | |||
|- | |||
|Adjustment VI | |||
| +21 all Potentials, 30% faster leveling | |||
|See [[Treasure]] [[descriptor]]s<ref>Chapter 2/23</ref> | |||
|- | |- | ||
| | |Adjustment VII | ||
| + | | +28 all Potentials, 35% faster leveling<sup>*</sup> | ||
|? | |||
|} | |} | ||
===Professionals | (*) Hypothesis, unconfirmed | ||
There are | ===Expected future Adjustment abilities=== | ||
* Share [[Treasure]] [[descriptor]]s with non-[[Professional]]s<ref>Chapter 2/19 (speculation)</ref> | |||
* See non-[[Professional]] [[descriptor]]<ref>Interlude: Partners in Crime</ref> | |||
==Professionals== | |||
There are seven known [[:Category:Adapted|Adapted Professionals]], and two suspected ones<ref>Book 1 epilogue</ref>. | |||
[[Category:Slang]] | [[Category:Slang]] | ||
Revision as of 19:22, 6 May 2020
Adjustment is seemingly a mechanic by which the Labyrinth improves unqualified people whose Potentials are all below the minimum requirements for tier 1.
Special abilities
Professionals with Adjustment ("Adapted Professionals") seem to acquire a number of special abilities not available to other Professionals.
For a while, it was assumed that those abilities were derived from the acquisition of the Adjustment "profession" itself, but more recently, a new theory has emerged that links each special ability with a given Milestone. Leading Labyrinth scholar, Charles Babbage has tentatively associated abilities with Milestones. Having Professionals with varying Milestone levels will allow one to compare abilities and confirm them.
Milestones
It provides Milestones, similar to a Profession, without being one itself. Adjustment Milestones do not appear to provide skill ranks. Each new Milestone is a painful process, as the Professional is forcefully modified without the benefit of a Profession.
Milestone | Effects | Abilities |
---|---|---|
Adjustment I | +1 all Potentials, 5% faster leveling | Gain one gear item for every creature killed until they have obtained one for every possible slot (8) |
Adjustment II | +3 all Potentials, 10% faster leveling | Immediately learn any skill that matches their current Profession skill sphere if they equip a piece of gear with it[1] |
Adjustment III | +6 all Potentials, 15% faster leveling | Affect inactive Gates[2] |
Adjustment IV | +10 all Potentials, 20% faster leveling | See Gate descriptors[3] |
Adjustment V | +15 all Potentials, 25% faster leveling | Share Gate descriptors with other Professionals[4] |
Adjustment VI | +21 all Potentials, 30% faster leveling | See Treasure descriptors[5] |
Adjustment VII | +28 all Potentials, 35% faster leveling* | ? |
(*) Hypothesis, unconfirmed
Expected future Adjustment abilities
- Share Treasure descriptors with non-Professionals[6]
- See non-Professional descriptor[7]
Professionals
There are seven known Adapted Professionals, and two suspected ones[8].