Adjustment: Difference between revisions

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Adapted [[Professional]]s...
Adapted [[Professional]]s...
*gain one [[gear]] item for every creature killed until they have obtained one for every possible slot (8)
*gain one [[gear]] item for every creature killed until they have obtained one for every possible slot (8)
*immediately learn any [[skill]] that matches their current [[Profession]] [[skill sphere]] if they equip a piece of [[gear]] with it
*immediately learn any [[skill]] that matches their current [[Profession]] [[skill sphere]] if they equip a piece of [[gear]] with it<ref>Chapter 24</ref>
*(spoiler: chapter 35)
*activate inactivate Gates<ref>Chapter 35</ref>
*(spoiler: chapter 36)
*see Gate descriptors<ref>Chapter 36</ref>


===Milestones===
===Milestones===

Revision as of 21:15, 28 March 2020

Adjustment is seemingly a mechanic by which the Labyrinth improves unqualified people whose Potentials are all below the minimum requirements for tier 1.

Special abilities

Adapted Professionals...

  • gain one gear item for every creature killed until they have obtained one for every possible slot (8)
  • immediately learn any skill that matches their current Profession skill sphere if they equip a piece of gear with it[1]
  • activate inactivate Gates[2]
  • see Gate descriptors[3]

Milestones

It provides Milestones, similar to a Profession, without being one itself. Adjustment Milestones do not provide skill ranks. Each new Milestone is a painful process, as the Professional is forcefully modified without the benefit of a Profession.

Milestone Effects
Adjustment I +1 all Potentials, 5% faster leveling
Adjustment II +3 all Potentials, 10% faster leveling
Adjustment III +6 all Potentials, 15% faster leveling
Adjustment IV +10 all Potentials, 20% faster leveling (assumed)
Adjustment V +15 all Potentials, 25% faster leveling (assumed)

Professionals

There are six known Adapted Professionals

  1. Chapter 24
  2. Chapter 35
  3. Chapter 36