Health: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 20: | Line 20: | ||
|[[Rock]] | |[[Rock]] | ||
|} | |} | ||
Latest revision as of 16:59, 20 January 2020
Health is a vital pool of resources for a Professional. Wounds, diseases, poisons and other effects usually reduce one's health. Support builds tend to have the ability to refill the health pool.
When a Professional's health drops to zero, that person dies. Other Professionals have a limited time to Resurrect the fallen person.
Generally, defensive builds have higher Health, but several melee-range Professionals also have large health pools.
Modifiers affecting Health pools
Modifier | Professions |
---|---|
10 health/Constitution | every Professional |
5% health/Constitution | |
2% vitals/Potential | Rock |