Endurance: Difference between revisions
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[[Steadfast Pathmaker]] | [[Steadfast Pathmaker]] | ||
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|0.5 Endurance/[[Strength]] | |||
| | |||
[[Solid Gouger]] | |||
|- | |- | ||
| ⅓ Endurance/[[Wisdom]] | | ⅓ Endurance/[[Wisdom]] | ||
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| 1% endurance economy | | 1% endurance economy | ||
| | | | ||
? | |||
|- | |- | ||
| 2% team endurance | | 2% team endurance | ||
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|2% [[vital]]s/[[Potential]] | |2% [[vital]]s/[[Potential]] | ||
|[[Rock]] | |[[Rock]] | ||
|- | |||
|5% Endurance/[[Stamina]] | |||
|[[Juggler]] | |||
|} | |} | ||
Latest revision as of 12:37, 31 January 2020
Endurance is a vital pool of resources for a Professional. Physical abilities, attacks and other skills usually consume from one's endurance.
When a Professional's endurance drops to zero, that person has no recourse but to rely on regeneration to use skills again. Melee attacks also do 5 to 20% damage only.
Generally, physical-oriented builds have higher Endurance.
Modifiers affecting Endurance pools
Modifier | Professions |
---|---|
10 Endurance/Stamina | every Professional |
0.5 Endurance/Agility | |
0.5 Endurance/Strength | |
⅓ Endurance/Wisdom | |
1% endurance economy |
? |
2% team endurance | |
2% vitals/Potential | Rock |
5% Endurance/Stamina | Juggler |