Ability: Difference between revisions
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| ? || % Faster leveling || Reduces XP for each [[level]] by 1/100+X% || [[Adaptation]] | | ? || % Faster leveling || Reduces XP for each [[level]] by 1/100+X% || [[Adaptation]] | ||
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| 2 || % Area effect || Increase both area size and non-damage area effects by % || [[Torchbearer]] | |||
[[Teaching Spellbringer]] | |||
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| 2 || % Movement speed || Increase any movement-based action by % || [[Scout]] | | 2 || % Movement speed || Increase any movement-based action by % || [[Scout]] | ||
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| 6 || % team skill economy || Reduce [[vital]] costs in [[team]]-affecting [[skill]]s || [[Spectacular Physics]] | | 6 || % team skill economy || Reduce [[vital]] costs in [[team]]-affecting [[skill]]s || [[Spectacular Physics]] | ||
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[[Category:Slang]] | [[Category:Slang]] |
Revision as of 09:59, 23 January 2020
Abilities are special aspects of being a Professional.
There are two categories of abilities: actions and passives. Some are available to all Professionals, some are only unlocked by access to gear or specific Milestones.
Common Professionals abilities are:
- Access to descriptors
- Fast travel
- Recall
- Regeneration
- Resurrect
Special abilities
The following abilities are generic passive abilities gained primarily from Milestones
Min. Tier | Type | Ability | Milestones |
---|---|---|---|
? | % Faster leveling | Reduces XP for each level by 1/100+X% | Adaptation |
2 | % Area effect | Increase both area size and non-damage area effects by % | Torchbearer |
2 | % Movement speed | Increase any movement-based action by % | Scout |
6 | % team skill economy | Reduce vital costs in team-affecting skills | Spectacular Physics |