Ability: Difference between revisions

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| ? || % Faster leveling || Reduces XP for each [[level]] by 1/100+X% || [[Adaptation]]
| ? || % Faster leveling || Reduces XP for each [[level]] by 1/100+X% || [[Adaptation]]
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| 2 || % Area effect || Increase both area size and non-damage area effects by % || [[Torchbearer]]
[[Teaching Spellbringer]]
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| 2 || % Movement speed || Increase any movement-based action by % || [[Scout]]
| 2 || % Movement speed || Increase any movement-based action by % || [[Scout]]
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| 5 || % Area effect || Increase both area size and non-damage area effects by % || [[Teaching Spellbringer]]
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| 6 || % team skill economy || Reduce [[vital]] costs in [[team]]-affecting [[skill]]s || [[Spectacular Physics]]
| 6 || % team skill economy || Reduce [[vital]] costs in [[team]]-affecting [[skill]]s || [[Spectacular Physics]]
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[[Category:Slang]]
[[Category:Slang]]

Revision as of 09:59, 23 January 2020

Abilities are special aspects of being a Professional.

There are two categories of abilities: actions and passives. Some are available to all Professionals, some are only unlocked by access to gear or specific Milestones.

Common Professionals abilities are:

Special abilities

The following abilities are generic passive abilities gained primarily from Milestones

Min. Tier Type Ability Milestones
? % Faster leveling Reduces XP for each level by 1/100+X% Adaptation
2 % Area effect Increase both area size and non-damage area effects by % Torchbearer

Teaching Spellbringer

2 % Movement speed Increase any movement-based action by % Scout
6 % team skill economy Reduce vital costs in team-affecting skills Spectacular Physics