Aether: Difference between revisions

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===Modifiers affecting Aether pools===
===Modifiers affecting Aether pools===
{| style="width: 500px;" class="article-table" cellspacing="1" cellpadding="1" border="0"
{| class="wikitable"
|-
|-
! scope="col"|Modifier
! scope="col"|Modifier
! scope="col"|Professions
! scope="col"|Professions
|-
|10 Aether/[[Intelligence]]
|every [[Professional]]
|-
|0.333 Aether/[[Dexterity]]
|
[[Careful Opportunist]]
|-
|-
|0.5 Aether/[[Presence]]
|0.5 Aether/[[Presence]]
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|-
|-
|5% Aether/[[Intelligence]]
|5% Aether/[[Intelligence]]
|[[Spellbringer]], [[Light Commander]]
|[[Aethercaller]], [[Light Commander]]
|-
|-
|2% [[vital]]s/[[Potential]]
|2% [[vital]]s/[[Potential]]
|[[Rock]]
|[[Rock]]
|}
|}
[[Category:Vitals]]
[[Category:Missing Links]]

Latest revision as of 15:23, 21 January 2020

Aether is a vital pool of resources for a Professional. Magical spellcasting and other skills usually consume from one's aether.

When a Professional's aether drops to zero, that person has no recourse but to rely on regeneration to use skills again.

Generally, magic-oriented builds have higher Aether, but several melee-range Professionals also have large aether pools.

Modifiers affecting Aether pools

Modifier Professions
10 Aether/Intelligence every Professional
0.333 Aether/Dexterity

Careful Opportunist

0.5 Aether/Presence

Teaching Spellbender

0.5 Aether/Focus

Indomitable Spellbringer
0.5 Aether/Wisdom Abiding Fixer
5% Aether/Intelligence Aethercaller, Light Commander
2% vitals/Potential Rock