Health: Difference between revisions

From The Infinite Labyrinth
Jump to navigation Jump to search
m (1 revision imported)
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 4: Line 4:


Generally, defensive [[build]]s have higher [[Health]], but several melee-range [[Professional]]s also have large [[health]] pools.
Generally, defensive [[build]]s have higher [[Health]], but several melee-range [[Professional]]s also have large [[health]] pools.
===Modifiers affecting Health pools===
==Modifiers affecting Health pools==
{| style="width: 500px;" class="article-table" cellspacing="1" cellpadding="1" border="0"
{| class="wikitable"
|-
|-
! scope="col"|Modifier
! scope="col"|Modifier
! scope="col"|Professions
! scope="col"|Professions
|-
|10 health/[[Constitution]]
|every [[Professional]]
|-
|-
|5% health/[[Constitution]]
|5% health/[[Constitution]]
Line 17: Line 20:
|[[Rock]]
|[[Rock]]
|}
|}
[[Category:Vitals]]
[[Category:Missing Links]]

Latest revision as of 16:59, 20 January 2020

Health is a vital pool of resources for a Professional. Wounds, diseases, poisons and other effects usually reduce one's health. Support builds tend to have the ability to refill the health pool.

When a Professional's health drops to zero, that person dies. Other Professionals have a limited time to Resurrect the fallen person.

Generally, defensive builds have higher Health, but several melee-range Professionals also have large health pools.

Modifiers affecting Health pools

Modifier Professions
10 health/Constitution every Professional
5% health/Constitution

Defender, Protector, Calculating Barrier

2% vitals/Potential Rock