Health: Difference between revisions
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Generally, defensive [[build]]s have higher [[Health]], but several melee-range [[Professional]]s also have large [[health]] pools. | Generally, defensive [[build]]s have higher [[Health]], but several melee-range [[Professional]]s also have large [[health]] pools. | ||
==Modifiers affecting Health pools== | |||
{| | {| class="wikitable" | ||
|- | |- | ||
! scope="col"|Modifier | ! scope="col"|Modifier | ||
! scope="col"|Professions | ! scope="col"|Professions | ||
|- | |||
|10 health/[[Constitution]] | |||
|every [[Professional]] | |||
|- | |- | ||
|5% health/[[Constitution]] | |5% health/[[Constitution]] | ||
Line 17: | Line 20: | ||
|[[Rock]] | |[[Rock]] | ||
|} | |} | ||
Latest revision as of 16:59, 20 January 2020
Health is a vital pool of resources for a Professional. Wounds, diseases, poisons and other effects usually reduce one's health. Support builds tend to have the ability to refill the health pool.
When a Professional's health drops to zero, that person dies. Other Professionals have a limited time to Resurrect the fallen person.
Generally, defensive builds have higher Health, but several melee-range Professionals also have large health pools.
Modifiers affecting Health pools
Modifier | Professions |
---|---|
10 health/Constitution | every Professional |
5% health/Constitution | |
2% vitals/Potential | Rock |