Mind: Difference between revisions
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|10 mind/[[Fortitude]] | |10 mind/[[Fortitude]] | ||
|every [[Professional]] | |every [[Professional]] | ||
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|0.5 mind/[[Focus]] | |||
| | |||
[[Careful Barrier]] | |||
|- | |- | ||
|5% mind/[[Fortitude]] | |5% mind/[[Fortitude]] |
Revision as of 15:31, 19 January 2020
Mind is a vital pool of resources for a Professional. Auras, special attacks, and other effects usually reduce one's mind. Utility builds may have the ability to refill the mind pool.
When a Professional's mind drops to zero, that person loses control of himself/herself. He/she may flee, attack anything around including team members, or other things. Regeneration does not interrupt this bout of madness, it ends after a random amount of time.
Modifiers affecting Mind pools
Modifier | Professions |
---|---|
10 mind/Fortitude | every Professional |
0.5 mind/Focus | |
5% mind/Fortitude | |
2% vitals/Potential | Rock |