Ability: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 31: | Line 31: | ||
|- | |- | ||
| 6 || % team skill economy || Reduce [[vital]] costs in [[team]]-affecting [[skill]]s || [[Spectacular Physics]] | | 6 || % team skill economy || Reduce [[vital]] costs in [[team]]-affecting [[skill]]s || [[Spectacular Physics]] | ||
|- | |||
| ? || % endurance economy || Reduce [[vital]] costs in [[endurance]]-using [[skill]]s || ? | |||
|- | |||
| ? || % level || Increase effective [[level]] total, allowing the use of higher [[gear]] || ? | |||
|} | |} | ||
[[Category:Slang]] | [[Category:Slang]] |
Revision as of 20:39, 29 June 2020
Abilities are special aspects of being a Professional.
There are two categories of abilities: actions and passives. Some are available to all Professionals, some are only unlocked by access to gear or specific Milestones.
Common Professionals abilities are:
- Access to descriptors
- Fast travel
- Recall
- Regeneration
- Resurrect
Special abilities
The following abilities are generic passive abilities gained primarily from Milestones
Min. Tier | Type | Ability | Milestones |
---|---|---|---|
? | % Faster leveling | Reduces XP for each level by 1/100+X% | Adjustment |
2 | % Area effect | Increase both area size and non-damage area effects by % | Torchbearer |
2 | % Movement speed | Increase any movement-based action by % | Scout |
6 | % team skill economy | Reduce vital costs in team-affecting skills | Spectacular Physics |
? | % endurance economy | Reduce vital costs in endurance-using skills | ? |
? | % level | Increase effective level total, allowing the use of higher gear | ? |