Defensive abilities
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Defensive secondary abilities affect the absorption or reduction of damage or effects.
Defense rating is the core defensive, gained from gear. It reduces health lost from damage, up to a certain point.
Damage type | 1 health/N rating | Min damage |
---|---|---|
Physical | 10 | 20% |
Elemental | 20 | 50% |
Other | 50 | 75% |
Example: A 100-damage physical attack against someone with 100 defense rating causes 90 health loss. Against someone with 800 or more defense rating, it causes 20 health loss.
Other abilities
Min. Tier | Type | Ability | Milestones |
---|---|---|---|
1 | % Team defense | Adds % of your defense rating to all team members, up to their current total | Watcher |
2 | % Defense economy | Reduce cost of defense skills to 1/(1+%) (i.e. a 100% economy reduces costs to ½) |
Showman |
2 | % Armor | Increase base defense rating by % | Layman |