Difficulty: Difference between revisions
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(Created page with "Difficulty is a qualifier for all Labyrinth creatures. The base default is usually called "normal", and can be assumed to be the case when no difficulty qualif...") |
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[[Legend|Legendary]] [[creature]]s are their own category. | [[Legend|Legendary]] [[creature]]s are their own category. | ||
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Revision as of 16:47, 18 January 2020
Difficulty is a qualifier for all Labyrinth creatures. The base default is usually called "normal", and can be assumed to be the case when no difficulty qualifier appears on a creature's descriptor.
The following tables illustrate the common differences between various difficulties at any given creature's level:
Difficulty | XP | Vitals | Damage | Outdoor tier |
Lair tier |
---|---|---|---|---|---|
Minion | 50% | 51,7% | ~75% | 1+ | 1+ |
Normal | 100% | 100% | 100% | 1+ | 1+ |
Veteran | 200% | 193% | ~133% | 1+ | 1+ |
Elite | 350% | 328% | ~175% | 1+ | 1+ |
Elder | 600% | 549% | ~225% | 4+ | 1+ |
Ancient | 1000% | 891% | ~290% | ? | 3+ |
Legend | 2000% | 1750% and above | ~400% and above | ? | 5+ |