Vital abilities: Difference between revisions

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| 2 || % Vital/Potential || Increase amount of any [[vital]] gained per point of any [[Potential]] || [[Rock]]
| 2 || % Vital/Potential || Increase amount of any [[vital]] gained per point of any [[Potential]] || [[Rock]]
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| 3 || % Aether/1INT || Increase amount of [[aether]] gained per point of [[Intelligence|INT]] || [[Light Commander]]
[[Abiding Fixer]]
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| 3 || Endurance/1WIS || Increase amount of [[endurance]] gained per point of [[Wisdom|WIS]] || [[Cautious Gouger]]
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| 3 || Mind/1FOC || Increase amount of [[mind]] gained per point of [[Focus|FOC]] || [[Careful Barrier]]
| 3 || Mind/1FOC || Increase amount of [[mind]] gained per point of [[Focus|FOC]] || [[Careful Barrier]]
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| 4 || Aether/1WIS || Generates amount of [[aether]] per point of [[Wisdom|WIS]] || [[Abiding Fixer]]
| 4 || Aether/1WIS || Generates amount of [[aether]] per point of [[Wisdom|WIS]] || [[Abiding Fixer]]
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| 6 || Aether/1FOR || Generates amount of [[aether]] per point of [[Fortitude|FOR]] || [[Indomitable Spellthrower]]
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| 7 || Aether/1PRE || Generates amount of [[aether]] per point of [[Presence|PRE]] || [[Teaching Spellbender]]
| 7 || Aether/1PRE || Generates amount of [[aether]] per point of [[Presence|PRE]] || [[Teaching Spellbender]]

Revision as of 13:18, 20 January 2020

Vital secondary abilities affect the maximum amount for vitals.

Min. Tier Type Ability Milestones
1 % Health/1CON Increase amount of health gained per point of CON Defender

Calculating Barrier

1 % Mind/1FOR Increase amount of mind gained per point of FOR Organiser

Calculating Guardian

2 % Vital/Potential Increase amount of any vital gained per point of any Potential Rock
3 % Aether/1INT Increase amount of aether gained per point of INT Light Commander

Abiding Fixer

3 Endurance/1WIS Increase amount of endurance gained per point of WIS Cautious Gouger
3 Mind/1FOC Increase amount of mind gained per point of FOC Careful Barrier
4 Aether/1WIS Generates amount of aether per point of WIS Abiding Fixer
6 Aether/1FOR Generates amount of aether per point of FOR Indomitable Spellthrower
7 Aether/1PRE Generates amount of aether per point of PRE Teaching Spellbender

As a rule, you have:

  1. The base amount of vital per Potential (0 or 10)
  2. Plus the added amount of vital per Potential

then

  1. You have the % of specific vital per specific Potential
  2. Plus the % of generic vital per Potential

yielding the amount of vitals obtained from the current Potential amount (including gear and any other effects).