Vital abilities: Difference between revisions
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| 1 || % Health/1CON || Increase amount of [[health]] gained per point of [[Constitution|CON]] || [[Defender]] | | 1 || % Health/1CON || Increase amount of [[health]] gained per point of [[Constitution|CON]] || [[Defender]] | ||
|- | |- | ||
| | | 1 || % Mind/1FOR || Increase amount of [[mind]] gained per point of [[Fortitude|FOR]] || [[Organiser]] | ||
[[Calculating Guardian]] | |||
|- | |- | ||
| 7 || Aether/1PRE || Generates amount of [[aether]] per point of [[Presence|PRE]] || [[Teaching Spellbender]] | | 7 || Aether/1PRE || Generates amount of [[aether]] per point of [[Presence|PRE]] || [[Teaching Spellbender]] |
Revision as of 10:45, 19 January 2020
Vital secondary abilities affect the maximum amount for vitals.
Min. Tier | Type | Ability | Milestones |
---|---|---|---|
1 | % Health/1CON | Increase amount of health gained per point of CON | Defender |
1 | % Mind/1FOR | Increase amount of mind gained per point of FOR | Organiser |
7 | Aether/1PRE | Generates amount of aether per point of PRE | Teaching Spellbender |
As a rule, you have:
then
yielding the amount of vitals obtained from the current Potential amount (including gear and any other effects).