Increase Healing: Difference between revisions

From The Infinite Labyrinth
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 21: Line 21:
|-
|-
| 7 || 0.43 aether × level || Increase target's health regeneration by 40% for 110 seconds
| 7 || 0.43 aether × level || Increase target's health regeneration by 40% for 110 seconds
|-
| 8 || 0.42 aether × level || Increase target's health regeneration by 42.5% for 120 seconds
|-
| 9 || 0.41 aether × level || Increase target's health regeneration by 45% for 125 seconds
|}
|}
[[Category:Skills]]
[[Category:Skills]]
[[Category:Aether skills]]
[[Category:Aether skills]]
[[Category:Support skills]]
[[Category:Support skills]]

Latest revision as of 17:25, 14 November 2020

Increase Healing is an Aether/Support skill available at tier 1.

The boon is based on the target's regeneration, that is, its level.

Rank costs Effect
0 0.5 aether × level Increase target's health regeneration by 10% for 60 seconds
1 0.49 aether × level Increase target's health regeneration by 15% for 65 seconds
2 0.48 aether × level Increase target's health regeneration by 20% for 70 seconds
3 0.47 aether × level Increase target's health regeneration by 25% for 75 seconds
4 0.46 aether × level Increase target's health regeneration by 30% for 80 seconds
5 0.45 aether × level Increase target's health regeneration by 33% for 90 seconds
6 0.44 aether × level Increase target's health regeneration by 37% for 100 seconds
7 0.43 aether × level Increase target's health regeneration by 40% for 110 seconds
8 0.42 aether × level Increase target's health regeneration by 42.5% for 120 seconds
9 0.41 aether × level Increase target's health regeneration by 45% for 125 seconds