Defensive abilities: Difference between revisions

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| 1 || % Team defense || Adds % of your defense rating to all [[team]] members, up to their current total || [[Watcher]]
| 1 || % Team defense || Adds % of your defense rating to all [[team]] members, up to their current total || [[Watcher]]
[[Advisor]]
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| 2 || % Defense economy || Reduce cost of defense skills to 1/(1+%)<br />(i.e. a 100% economy reduces costs to ½) || [[Showman]]
| 2 || % Defense economy || Reduce cost of defense skills to 1/(1+%)<br />(i.e. a 100% economy reduces costs to ½) || [[Showman]]

Revision as of 16:58, 20 January 2020

Defensive secondary abilities affect the absorption or reduction of damage or effects.

Defense rating

Defense rating is the core defensive, gained from gear. It reduces health lost from damage, up to a certain point.

Damage type 1 health/N rating Min damage
Physical 10 20%
Elemental 20 50%
Other 50 75%

Example: A 100-damage physical attack against someone with 100 defense rating causes 90 health loss. Against someone with 800 or more defense rating, it causes 20 health loss.

Other abilities

Min. Tier Type Ability Milestones
1 % Team defense Adds % of your defense rating to all team members, up to their current total Watcher

Advisor

2 % Defense economy Reduce cost of defense skills to 1/(1+%)
(i.e. a 100% economy reduces costs to ½)
Showman
2 % Armor Increase base defense rating by % Layman

Imposing Banneret

Imposing Knight