Vital abilities: Difference between revisions
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| 2 || % Vital/Potential || Increase amount of any [[vital]] gained per point of any [[Potential]] || [[Rock]] | | 2 || % Vital/Potential || Increase amount of any [[vital]] gained per point of any [[Potential]] || [[Rock]] | ||
|- | |- | ||
| 3 || Mind/1FOC || Increase amount of [[mind]] gained per point of [[Focus|FOC]] || [[Careful Barrier]] | | 3 || Mind/1FOC || Increase amount of [[mind]] gained per point of [[Focus|FOC]] || [[Careful Barrier]] |
Revision as of 15:54, 19 January 2020
Vital secondary abilities affect the maximum amount for vitals.
Min. Tier | Type | Ability | Milestones |
---|---|---|---|
1 | % Health/1CON | Increase amount of health gained per point of CON | Defender |
1 | % Mind/1FOR | Increase amount of mind gained per point of FOR | Organiser |
2 | % Vital/Potential | Increase amount of any vital gained per point of any Potential | Rock |
3 | Mind/1FOC | Increase amount of mind gained per point of FOC | Careful Barrier |
7 | Aether/1PRE | Generates amount of aether per point of PRE | Teaching Spellbender |
As a rule, you have:
then
yielding the amount of vitals obtained from the current Potential amount (including gear and any other effects).