Defensive abilities: Difference between revisions
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| 1 || % Team defense || Adds % of your defense rating to all [[team]] members, up to their current total || [[Watcher]] | | 1 || % Team defense || Adds % of your defense rating to all [[team]] members, up to their current total || [[Watcher]] | ||
|- | |- | ||
| | | 2 || % Defense economy || Reduce cost of defense skills to 1/(1+%)<br />(i.e. a 100% economy reduces costs to ½) || [[Showman]] | ||
|- | |||
| 2 || % Armor || Increase base defense rating by % || [[Layman]] | |||
[[Imposing Banneret]] | |||
[[Imposing Knight]] | |||
|} | |} | ||
[[Category:Professional Ability]] | [[Category:Professional Ability]] |
Revision as of 12:23, 19 January 2020
Defensive secondary abilities affect the absorption or reduction of damage or effects.
Defense rating is the core defensive, gained from gear. It reduces health lost from damage, up to a certain point.
Damage type | 1 health/N rating | Min damage |
---|---|---|
Physical | 10 | 20% |
Elemental | 20 | 50% |
Other | 50 | 75% |
Example: A 100-damage physical attack against someone with 100 defense rating causes 90 health loss. Against someone with 800 or more defense rating, it causes 20 health loss.
Other abilities
Min. Tier | Type | Ability | Milestones |
---|---|---|---|
1 | % Team defense | Adds % of your defense rating to all team members, up to their current total | Watcher |
2 | % Defense economy | Reduce cost of defense skills to 1/(1+%) (i.e. a 100% economy reduces costs to ½) |
Showman |
2 | % Armor | Increase base defense rating by % | Layman |