Vital abilities: Difference between revisions
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[[Calculating Guardian]] | [[Calculating Guardian]] | ||
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| 1 || % Team Endurance || Increase the [[endurance]] cap of the rest of the [[team]] || [[Pilot]] | |||
[[Cautious Shieldrunner]] | |||
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| 2 || % Endurance/1STA || Increase amount of [[endurance]] gained per point of [[Stamina|STA]] || [[Juggler]] | | 2 || % Endurance/1STA || Increase amount of [[endurance]] gained per point of [[Stamina|STA]] || [[Juggler]] | ||
|- | |- | ||
| 2 || % Vital/Potential || Increase amount of any [[vital]] gained per point of any [[Potential]] || [[Rock]] | | 2 || % Vital/Potential || Increase amount of any [[vital]] gained per point of any [[Potential]] || [[Rock]] | ||
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| 2 || Endurance/1PRE || Increase amount of [[endurance]] gained per point of [[Presence|PRE]] || [[Leader]] | |||
|- | |||
| 2 || % Team Aether || Increase the [[aether]] cap of the rest of the [[team]] || [[Tutor]] | |||
[[Careful Strategist]] | |||
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| 3 || % Aether/1INT || Increase amount of [[aether]] gained per point of [[Intelligence|INT]] || [[Light Commander]] | | 3 || % Aether/1INT || Increase amount of [[aether]] gained per point of [[Intelligence|INT]] || [[Light Commander]] | ||
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| 3 || Mind/1FOC || Increase amount of [[mind]] gained per point of [[Focus|FOC]] || [[Careful Barrier]] | | 3 || Mind/1FOC || Increase amount of [[mind]] gained per point of [[Focus|FOC]] || [[Careful Barrier]] | ||
|- | |- | ||
| 4 || | | 4 || Aether/1DEX || Generates amount of [[aether]] per point of [[Dexterity|DEX]] || [[Careful Opportunist]] | ||
|- | |- | ||
| 4 || Aether/ | | 4 || Aether/1PRE || Generates amount of [[aether]] per point of [[Presence|PRE]] || [[Imposing Fixer]] | ||
[[Teaching Spellbender]] | |||
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| 4 || Aether/1WIS || Generates amount of [[aether]] per point of [[Wisdom|WIS]] || [[Abiding Fixer]] | | 4 || Aether/1WIS || Generates amount of [[aether]] per point of [[Wisdom|WIS]] || [[Abiding Fixer]] | ||
[[Precise Ancillary]] | [[Precise Ancillary]] | ||
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| 4 || Endurance/1FOC || Generates amount of [[endurance]] per point of [[Focus|FOC]] || [[Abiding Stabber]] | |||
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| 5 || Endurance/1AGI || Generates amount of [[endurance]] per point of [[Agility|AGI]] || [[Competing Mauler]] | | 5 || Endurance/1AGI || Generates amount of [[endurance]] per point of [[Agility|AGI]] || [[Competing Mauler]] | ||
[[Spry Borer]] | |||
|- | |||
| 5 || Endurance/1INT || Generates amount of [[endurance]] per point of [[Intelligence|INT]] || [[Calculating Mauler]] | |||
|- | |||
| 5 || Health/1PRE || Generates amount of [[health]] per point of [[Presence|PRE]] || [[Targeted Thespian]] | |||
|- | |- | ||
| 6 || % Team Health || Increase the [[health]] cap of the rest of the [[team]] || [[Abiding Mentor]] | | 6 || % Team Health || Increase the [[health]] cap of the rest of the [[team]] || [[Abiding Mentor]] | ||
[[Impassable Liege]] | |||
|- | |||
| 6 || % Team Mind || Increase the [[mind]] cap of the rest of the [[team]] || [[Explicit Observer]] | |||
|- | |- | ||
| 6 || Aether/1FOC || Generates amount of [[aether]] per point of [[Focus|FOC]] || [[Indomitable Spellthrower]] | | 6 || Aether/1FOC || Generates amount of [[aether]] per point of [[Focus|FOC]] || [[Indomitable Spellthrower]] | ||
|} | |} | ||
Latest revision as of 12:31, 2 March 2021
Vital secondary abilities affect the maximum amount for vitals.
Min. Tier | Type | Ability | Milestones |
---|---|---|---|
1 | % Health/1CON | Increase amount of health gained per point of CON | Defender |
1 | % Mind/1FOR | Increase amount of mind gained per point of FOR | Organiser |
1 | % Team Endurance | Increase the endurance cap of the rest of the team | Pilot |
2 | % Endurance/1STA | Increase amount of endurance gained per point of STA | Juggler |
2 | % Vital/Potential | Increase amount of any vital gained per point of any Potential | Rock |
2 | Endurance/1PRE | Increase amount of endurance gained per point of PRE | Leader |
2 | % Team Aether | Increase the aether cap of the rest of the team | Tutor |
3 | % Aether/1INT | Increase amount of aether gained per point of INT | Light Commander |
3 | Endurance/1STR | Increase amount of endurance gained per point of STR | Solid Gouger |
3 | Endurance/1WIS | Increase amount of endurance gained per point of WIS | Cautious Gouger |
3 | Mind/1FOC | Increase amount of mind gained per point of FOC | Careful Barrier |
4 | Aether/1DEX | Generates amount of aether per point of DEX | Careful Opportunist |
4 | Aether/1PRE | Generates amount of aether per point of PRE | Imposing Fixer |
4 | Aether/1WIS | Generates amount of aether per point of WIS | Abiding Fixer |
4 | Endurance/1FOC | Generates amount of endurance per point of FOC | Abiding Stabber |
5 | Endurance/1AGI | Generates amount of endurance per point of AGI | Competing Mauler |
5 | Endurance/1INT | Generates amount of endurance per point of INT | Calculating Mauler |
5 | Health/1PRE | Generates amount of health per point of PRE | Targeted Thespian |
6 | % Team Health | Increase the health cap of the rest of the team | Abiding Mentor |
6 | % Team Mind | Increase the mind cap of the rest of the team | Explicit Observer |
6 | Aether/1FOC | Generates amount of aether per point of FOC | Indomitable Spellthrower |
As a rule, you have:
then
yielding the amount of vitals obtained from the current Potential amount (including gear and any other effects).