Vital abilities: Difference between revisions

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[[Calculating Guardian]]
[[Calculating Guardian]]
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| 1 || % Team Endurance || Increase the [[endurance]] cap of the rest of the [[team]] || [[Pilot]]
[[Cautious Shieldrunner]]
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|-
| 2 || % Endurance/1STA || Increase amount of [[endurance]] gained per point of [[Stamina|STA]] || [[Juggler]]
| 2 || % Endurance/1STA || Increase amount of [[endurance]] gained per point of [[Stamina|STA]] || [[Juggler]]
|-
|-
| 2 || % Vital/Potential || Increase amount of any [[vital]] gained per point of any [[Potential]] || [[Rock]]
| 2 || % Vital/Potential || Increase amount of any [[vital]] gained per point of any [[Potential]] || [[Rock]]
|-
| 2 || Endurance/1PRE || Increase amount of [[endurance]] gained per point of [[Presence|PRE]] || [[Leader]]
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| 2 || % Team Aether || Increase the [[aether]] cap of the rest of the [[team]] || [[Tutor]]
[[Careful Strategist]]
|-
|-
| 3 || % Aether/1INT || Increase amount of [[aether]] gained per point of [[Intelligence|INT]] || [[Light Commander]]
| 3 || % Aether/1INT || Increase amount of [[aether]] gained per point of [[Intelligence|INT]] || [[Light Commander]]


[[Abiding Fixer]]
[[Abiding Fixer]]
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| 3 || Endurance/1STR || Increase amount of [[endurance]] gained per point of [[Strength|STR]] || [[Solid Gouger]]
|-
|-
| 3 || Endurance/1WIS || Increase amount of [[endurance]] gained per point of [[Wisdom|WIS]] || [[Cautious Gouger]]
| 3 || Endurance/1WIS || Increase amount of [[endurance]] gained per point of [[Wisdom|WIS]] || [[Cautious Gouger]]
|-
|-
| 3 || Mind/1FOC || Increase amount of [[mind]] gained per point of [[Focus|FOC]] || [[Careful Barrier]]
| 3 || Mind/1FOC || Increase amount of [[mind]] gained per point of [[Focus|FOC]] || [[Careful Barrier]]
|-
| 4 || Aether/1DEX || Generates amount of [[aether]] per point of [[Dexterity|DEX]] || [[Careful Opportunist]]
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| 4 || Aether/1PRE || Generates amount of [[aether]] per point of [[Presence|PRE]] || [[Imposing Fixer]]
[[Teaching Spellbender]]
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|-
| 4 || Aether/1WIS || Generates amount of [[aether]] per point of [[Wisdom|WIS]] || [[Abiding Fixer]]
| 4 || Aether/1WIS || Generates amount of [[aether]] per point of [[Wisdom|WIS]] || [[Abiding Fixer]]
[[Precise Ancillary]]
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| 4 || Endurance/1FOC || Generates amount of [[endurance]] per point of [[Focus|FOC]] || [[Abiding Stabber]]
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| 5 || Endurance/1AGI || Generates amount of [[endurance]] per point of [[Agility|AGI]] || [[Competing Mauler]]
[[Spry Borer]]
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| 5 || Endurance/1INT || Generates amount of [[endurance]] per point of [[Intelligence|INT]] || [[Calculating Mauler]]
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| 5 || Health/1PRE || Generates amount of [[health]] per point of [[Presence|PRE]] || [[Targeted Thespian]]
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| 6 || % Team Health || Increase the [[health]] cap of the rest of the [[team]] || [[Abiding Mentor]]
[[Impassable Liege]]
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|-
| 6 || Aether/1FOR || Generates amount of [[aether]] per point of [[Fortitude|FOR]] || [[Indomitable Spellthrower]]
| 6 || % Team Mind || Increase the [[mind]] cap of the rest of the [[team]] || [[Explicit Observer]]
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|-
| 7 || Aether/1PRE || Generates amount of [[aether]] per point of [[Presence|PRE]] || [[Teaching Spellbender]]
| 6 || Aether/1FOC || Generates amount of [[aether]] per point of [[Focus|FOC]] || [[Indomitable Spellthrower]]
|}
|}



Latest revision as of 12:31, 2 March 2021

Vital secondary abilities affect the maximum amount for vitals.

Min. Tier Type Ability Milestones
1 % Health/1CON Increase amount of health gained per point of CON Defender

Calculating Barrier

1 % Mind/1FOR Increase amount of mind gained per point of FOR Organiser

Calculating Guardian

1 % Team Endurance Increase the endurance cap of the rest of the team Pilot

Cautious Shieldrunner

2 % Endurance/1STA Increase amount of endurance gained per point of STA Juggler
2 % Vital/Potential Increase amount of any vital gained per point of any Potential Rock
2 Endurance/1PRE Increase amount of endurance gained per point of PRE Leader
2 % Team Aether Increase the aether cap of the rest of the team Tutor

Careful Strategist

3 % Aether/1INT Increase amount of aether gained per point of INT Light Commander

Abiding Fixer

3 Endurance/1STR Increase amount of endurance gained per point of STR Solid Gouger
3 Endurance/1WIS Increase amount of endurance gained per point of WIS Cautious Gouger
3 Mind/1FOC Increase amount of mind gained per point of FOC Careful Barrier
4 Aether/1DEX Generates amount of aether per point of DEX Careful Opportunist
4 Aether/1PRE Generates amount of aether per point of PRE Imposing Fixer

Teaching Spellbender

4 Aether/1WIS Generates amount of aether per point of WIS Abiding Fixer

Precise Ancillary

4 Endurance/1FOC Generates amount of endurance per point of FOC Abiding Stabber
5 Endurance/1AGI Generates amount of endurance per point of AGI Competing Mauler

Spry Borer

5 Endurance/1INT Generates amount of endurance per point of INT Calculating Mauler
5 Health/1PRE Generates amount of health per point of PRE Targeted Thespian
6 % Team Health Increase the health cap of the rest of the team Abiding Mentor

Impassable Liege

6 % Team Mind Increase the mind cap of the rest of the team Explicit Observer
6 Aether/1FOC Generates amount of aether per point of FOC Indomitable Spellthrower

As a rule, you have:

  1. The base amount of vital per Potential (0 or 10)
  2. Plus the added amount of vital per Potential

then

  1. You have the % of specific vital per specific Potential
  2. Plus the % of generic vital per Potential

yielding the amount of vitals obtained from the current Potential amount (including gear and any other effects).