Increase Healing: Difference between revisions
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| 7 || 0.43 aether × level || Increase target's health regeneration by 40% for 110 seconds | | 7 || 0.43 aether × level || Increase target's health regeneration by 40% for 110 seconds | ||
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| 8 || 0.42 aether × level || Increase target's health regeneration by 42.5% for 120 seconds | |||
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| 9 || 0.41 aether × level || Increase target's health regeneration by 45% for 125 seconds | |||
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[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Aether skills]] | [[Category:Aether skills]] | ||
[[Category:Support skills]] | [[Category:Support skills]] |
Latest revision as of 17:25, 14 November 2020
Increase Healing is an Aether/Support skill available at tier 1.
The boon is based on the target's regeneration, that is, its level.
Rank | costs | Effect |
---|---|---|
0 | 0.5 aether × level | Increase target's health regeneration by 10% for 60 seconds |
1 | 0.49 aether × level | Increase target's health regeneration by 15% for 65 seconds |
2 | 0.48 aether × level | Increase target's health regeneration by 20% for 70 seconds |
3 | 0.47 aether × level | Increase target's health regeneration by 25% for 75 seconds |
4 | 0.46 aether × level | Increase target's health regeneration by 30% for 80 seconds |
5 | 0.45 aether × level | Increase target's health regeneration by 33% for 90 seconds |
6 | 0.44 aether × level | Increase target's health regeneration by 37% for 100 seconds |
7 | 0.43 aether × level | Increase target's health regeneration by 40% for 110 seconds |
8 | 0.42 aether × level | Increase target's health regeneration by 42.5% for 120 seconds |
9 | 0.41 aether × level | Increase target's health regeneration by 45% for 125 seconds |