Defensive abilities: Difference between revisions

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| 2 || % Defense economy || Reduce cost of [[:Category:Defense skills|defense skills]] to 1/(1+%)<br />(i.e. a 100% economy reduces costs to ½) || [[Showman]]
| 2 || % Defense economy || Reduce cost of [[:Category:Defense skills|defense skills]] to 1/(1+%)<br />(i.e. a 100% economy reduces costs to ½) || [[Showman]]
[[Massive Shieldrunner]]
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| 2 || % Armor || Increase base defense rating by % || [[Layman]]
| 2 || % Armor || Increase base defense rating by % || [[Layman]]

Revision as of 09:57, 27 July 2020

Defensive secondary abilities affect the absorption or reduction of damage or effects.

Defense rating

Defense rating is the core defensive, gained from gear. It reduces health lost from damage, up to a certain point.

Damage type 1 health/N rating Min damage
Physical 10 20%
Elemental 20 50%
Other 50 75%

Example: A 100-damage physical attack against someone with 100 defense rating causes 90 health loss. Against someone with 800 or more defense rating, it causes 20 health loss.

Other abilities

Min. Tier Type Ability Milestones
1 % Shield efficiency Increase shield defence rating by %
Increase effects of shield skills by %
Reduce cost of shield skills to 1/(1+%)
(i.e. a 100% efficiency reduces costs to ½)
Shieldbearer

Shieldbringer

1 % Team defense Adds % of your defense rating to all team members, up to their current total Watcher

Advisor

Impassable Lord

2 % Defense economy Reduce cost of defense skills to 1/(1+%)
(i.e. a 100% economy reduces costs to ½)
Showman

Massive Shieldrunner

2 % Armor Increase base defense rating by % Layman

Solid Guardian

Squire

Imposing Banneret

Imposing Knight