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	<id>https://www.theinfinitelabyrinth.info/wiki/index.php?action=history&amp;feed=atom&amp;title=Professional_Burden</id>
	<title>Professional Burden - Revision history</title>
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	<updated>2026-05-31T11:06:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.theinfinitelabyrinth.info/wiki/index.php?title=Professional_Burden&amp;diff=1063&amp;oldid=prev</id>
		<title>VArcher at 20:55, 20 April 2020</title>
		<link rel="alternate" type="text/html" href="https://www.theinfinitelabyrinth.info/wiki/index.php?title=Professional_Burden&amp;diff=1063&amp;oldid=prev"/>
		<updated>2020-04-20T20:55:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:55, 20 April 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each professional also requires an amount of XP to level that is proportional to the number of Profession they have. Therefore, each Professional in a fight earns the same % of their level than everyone else - if they are all of the same level in the current profession.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each professional also requires an amount of XP to level that is proportional to the number of Profession they have. Therefore, each Professional in a fight earns the same % of their level than everyone else - if they are all of the same level in the current profession.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Burden ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Burden ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The term [[Professional &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;burden&lt;/del&gt;]] applies to the number of [[Profession]]s that a [[Professional]] brings vs the effective power derived from those [[Profession]]s. Each additional [[Profession]] increase the number of shares used in the XP split, thus reducing the % of the level earned for a given fight. All things being equal (same levels, same number of participants), the more [[Profession]]s the [[team]] members have, the less percentage of progression is obtained from the death of the [[creature]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The term [[Professional &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Burden&lt;/ins&gt;]] applies to the number of [[Profession]]s that a [[Professional]] brings vs the effective power derived from those [[Profession]]s. Each additional [[Profession]] increase the number of shares used in the XP split, thus reducing the % of the level earned for a given fight. All things being equal (same levels, same number of participants), the more [[Profession]]s the [[team]] members have, the less percentage of progression is obtained from the death of the [[creature]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is therefore expected that each additional [[Profession]] should add as much power as possible to compensate for the increased &amp;quot;burden&amp;quot; that the additional share imposes on every participants, thus allowing the participants to kill higher levels.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is therefore expected that each additional [[Profession]] should add as much power as possible to compensate for the increased &amp;quot;burden&amp;quot; that the additional share imposes on every participants, thus allowing the participants to kill higher levels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Slang]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Slang]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>VArcher</name></author>
	</entry>
	<entry>
		<id>https://www.theinfinitelabyrinth.info/wiki/index.php?title=Professional_Burden&amp;diff=1062&amp;oldid=prev</id>
		<title>VArcher: Created page with &quot;Professional Burden is an advanced concept in Professional culture, based on Experience mechanics.  == Base of Burden == The experience earned from defeating a...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.theinfinitelabyrinth.info/wiki/index.php?title=Professional_Burden&amp;diff=1062&amp;oldid=prev"/>
		<updated>2020-04-20T20:55:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/index.php/Professional_Burden&quot; title=&quot;Professional Burden&quot;&gt;Professional Burden&lt;/a&gt; is an advanced concept in &lt;a href=&quot;/wiki/index.php/Professional&quot; title=&quot;Professional&quot;&gt;Professional&lt;/a&gt; culture, based on &lt;a href=&quot;/wiki/index.php/Experience&quot; title=&quot;Experience&quot;&gt;Experience&lt;/a&gt; mechanics.  == Base of Burden == The &lt;a href=&quot;/wiki/index.php/Experience&quot; title=&quot;Experience&quot;&gt;experience&lt;/a&gt; earned from defeating a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Professional Burden]] is an advanced concept in [[Professional]] culture, based on [[Experience]] mechanics.&lt;br /&gt;
&lt;br /&gt;
== Base of Burden ==&lt;br /&gt;
The [[experience]] earned from defeating a [[creature]] in the [[Labyrinth]] is shared among every [[Professional]] involved in fight, either directly, or by being a member of a [[team]] whose member(s) have been involved.&lt;br /&gt;
&lt;br /&gt;
The total [[experience]] is calculated based on the creature's [[level]], modified relative to the average [[level]] of every involved [[Professional]]. The currently accepted formula for a normal [[creature]] is:&lt;br /&gt;
&lt;br /&gt;
Base XP = 240 + creaturelevel × 6&lt;br /&gt;
&lt;br /&gt;
Effective XP = base XP × (100+creaturelevel)/(100+averagelevel) if creaturelevel &amp;lt; averagelevel&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
Effective XP = base XP × (500+creaturelevel)/(500+averagelevel) if creaturelevel &amp;gt; averagelevel&lt;br /&gt;
== Split ==&lt;br /&gt;
The effective XP is split among every Professional based on their number of Professions. If a creature is defeated by a Professional with 3 Professions, one with 4, and one with 5, then the experience will be split in 12, and the first Professional earns 3 shares, the second one 4, and the last one 5.&lt;br /&gt;
&lt;br /&gt;
Each professional also requires an amount of XP to level that is proportional to the number of Profession they have. Therefore, each Professional in a fight earns the same % of their level than everyone else - if they are all of the same level in the current profession.&lt;br /&gt;
== Burden ==&lt;br /&gt;
The term [[Professional burden]] applies to the number of [[Profession]]s that a [[Professional]] brings vs the effective power derived from those [[Profession]]s. Each additional [[Profession]] increase the number of shares used in the XP split, thus reducing the % of the level earned for a given fight. All things being equal (same levels, same number of participants), the more [[Profession]]s the [[team]] members have, the less percentage of progression is obtained from the death of the [[creature]].&lt;br /&gt;
&lt;br /&gt;
It is therefore expected that each additional [[Profession]] should add as much power as possible to compensate for the increased &amp;quot;burden&amp;quot; that the additional share imposes on every participants, thus allowing the participants to kill higher levels.&lt;br /&gt;
&lt;br /&gt;
[[Category:Slang]]&lt;/div&gt;</summary>
		<author><name>VArcher</name></author>
	</entry>
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