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	<id>https://www.theinfinitelabyrinth.info/wiki/index.php?action=history&amp;feed=atom&amp;title=Attack</id>
	<title>Attack - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.theinfinitelabyrinth.info/wiki/index.php?action=history&amp;feed=atom&amp;title=Attack"/>
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	<updated>2026-04-27T18:02:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.5</generator>
	<entry>
		<id>https://www.theinfinitelabyrinth.info/wiki/index.php?title=Attack&amp;diff=708&amp;oldid=prev</id>
		<title>VArcher at 15:37, 21 January 2020</title>
		<link rel="alternate" type="text/html" href="https://www.theinfinitelabyrinth.info/wiki/index.php?title=Attack&amp;diff=708&amp;oldid=prev"/>
		<updated>2020-01-21T15:37:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:37, 21 January 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Professional]]'s accuracy bonus is added to accuracy at this point&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[Professional]]'s accuracy bonus is added to accuracy at this point&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The weapon swing does a damage randomly between max and max × accuracy (31-13 or 16-0)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The weapon swing does a damage randomly between max and max × accuracy (31-13 or 16-0)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The damage done may be modified by [[weapon abilities]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If it hit, the enemy loses [[health]] based on the damage received, modified by [[Defensive abilities|defense rating]] or any effect that mitigates damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If it hit, the enemy loses [[health]] based on the damage received, modified by [[Defensive abilities|defense rating]] or any effect that mitigates damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VArcher</name></author>
	</entry>
	<entry>
		<id>https://www.theinfinitelabyrinth.info/wiki/index.php?title=Attack&amp;diff=551&amp;oldid=prev</id>
		<title>VArcher: Created page with &quot;Attack is the term typically used to denote using a weapon to cause damage '''without''' using a Professional skill.  == Attack calculations == Example: {| class=&quot;...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.theinfinitelabyrinth.info/wiki/index.php?title=Attack&amp;diff=551&amp;oldid=prev"/>
		<updated>2020-01-20T07:53:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/index.php/Attack&quot; title=&quot;Attack&quot;&gt;Attack&lt;/a&gt; is the term typically used to denote using a weapon to cause damage &amp;#039;&amp;#039;&amp;#039;without&amp;#039;&amp;#039;&amp;#039; using a &lt;a href=&quot;/wiki/index.php/Professional&quot; title=&quot;Professional&quot;&gt;Professional&lt;/a&gt; &lt;a href=&quot;/wiki/index.php/Skill&quot; title=&quot;Skill&quot;&gt;skill&lt;/a&gt;.  == Attack calculations == Example: {| class=&amp;quot;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Attack]] is the term typically used to denote using a weapon to cause damage '''without''' using a [[Professional]] [[skill]].&lt;br /&gt;
&lt;br /&gt;
== Attack calculations ==&lt;br /&gt;
Example:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || One-Handed&lt;br /&gt;
|-&lt;br /&gt;
| Basic || Requires: Level 100&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Provides: 21 physical damage (+21% STR)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Any attack with this weapon by a [[Professional]] with 50 [[Strength]] has the potential to cause up to 31 damage of physical nature (&amp;quot;max&amp;quot;)&lt;br /&gt;
* The attack as a base accuracy of 42% (2 × indicated bonus)&lt;br /&gt;
* It costs 6 [[endurance]] (max × 20%) to swing the weapon at maximum&lt;br /&gt;
* If the [[Professional]] does not have enough [[endurance]], the maximum is reduced by ½ (16 dmg) and base accuracy to 0%&lt;br /&gt;
* The [[Professional]]'s accuracy bonus is added to accuracy at this point&lt;br /&gt;
* The weapon swing does a damage randomly between max and max × accuracy (31-13 or 16-0)&lt;br /&gt;
* If it hit, the enemy loses [[health]] based on the damage received, modified by [[Defensive abilities|defense rating]] or any effect that mitigates damage.&lt;br /&gt;
&lt;br /&gt;
Note: Creatures may have a defense rating if they appear particularly armored or in possession of [[gear]]-like items.&lt;br /&gt;
&lt;br /&gt;
== Weapon modifiers ==&lt;br /&gt;
Any effect that modifies the [[Potential]] required by the weapon modifies the effective maximum damage done by it.&lt;br /&gt;
&lt;br /&gt;
Accuracy is a modifier that appears on [[gear]]. It improves the weapon accuracy value on the hit: it adds to the base accuracy or the 0-accuracy of an endurance-less hit.&lt;br /&gt;
[[Category:Slang]]&lt;/div&gt;</summary>
		<author><name>VArcher</name></author>
	</entry>
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